Content/Actor: Difference between revisions

merge info from Content
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(merge info from Content)
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{{Resloc|type=directory|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], various [[bactorpack]] archives, and various dungeon packs (see [[Content/Pack]])|path=Actor|aoc_locations=various dungeon packs (see [[Content/Pack]])}}The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
<onlyinclude>
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], various [[bactorpack]] archives, and various dungeon packs (see [[Content/Pack]])|aoc_locations=various dungeon packs (see [[Content/Pack]])}}
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
</onlyinclude>


== Files ==
== Files ==
=== [[ActorInfo.product.sbyml]] ===
=== [[ActorInfo.product.sbyml]] ===
{{Resloc|type=file|locations=the base content files|path=Actor/ActorInfo.product.byml}}A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
{{Resloc|type=file|path=Actor/ActorInfo.product.byml|locations=the base content files}}
A [[BYML]] file that contains information about every actor in the game, allowing it to be read without loading the entire actor. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
 
=== [[ActorTemplate.byml]] ===
{{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}}
{{empty section}}
 
=== [[ASSetting.bassetting]] ===
{{Resloc|type=directory|path=Actor/ASSetting.bassetting|locations=[[Bootup.pack]]/Actor}}
{{empty section}}
 
=== [[ResidentActors.byml]] ===
{{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]/Actor}}
{{empty section}} 


== Directories ==
== Directories ==
=== Various [[ActorParam]] directories ===
{{Resloc|type=set of directories|locations=[[Bootup.pack]]/Actor}}
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors.


=== Pack ===
=== Pack ===
{{Resloc|type=directory|locations=the base content files, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=various dungeon packs (see [[Content/Pack]])|path=Actor/Pack}}Contains a collection of [[bactorpack]] archives, each of which contains the data for one actor.
{{Resloc|type=directory|path=Actor/Pack|locations=Actor, dungeon packs, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=various dungeon packs (see [[Content/Pack]])}}
Contains a collection of [[bactorpack]] archives, each of which contains the data for one actor.
 
=== AIDef ===
{{Resloc|type=directory|path=Actor/AIDef/|locations=[[Bootup.pack]]/Actor}}
Contains [[AIDef_Game.product.byml]].
 
=== Effect ===
{{Resloc|type=directory|path=Actor/Effect/|locations=[[Bootup.pack]]/Actor}}
Contains [[EffectInfo.byml]].
 
=== Sound ===
{{Resloc|type=directory|path=Actor/Sound/|locations=[[Bootup.pack]]/Actor}}
Contains [[SoundInfo.byml]].
 
=== XLink ===
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
 
[[Category:Content (BotW)]]
[[Category:Content (BotW)]]
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