Content/Actor and Template:Content file: Difference between pages

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The '''Actor''' folder contains data on the game's [[Actor]] assets. There are several different versions of this folder, and this page discusses the version found at ''Content/Actor''.
{{#tag: h{{{level|3}}} |
 
{{#if: {{{archive|}}} |{{archiveicon}}|{{fileicon}}}} {{{prefix|}}}[[{{{1}}}|{{{1|{{{text}}}}}}]]}}
If the game fails to find a file located inside ''[[Bootup.pack/Actor]]'', ''[[TitleBG.pack/Actor]]'', or a ''[[.sbactorpack#.sbactorpack/Actor|.sbactorpack/Actor]]'', it will look inside this folder instead. This can be useful when testing mods: in order to avoid having to repeatedly unpack and repack archives, the file in the archive can be removed or renamed, forcing the game to look here instead.
{{#ifexist: {{{1}}} |{{:{{{1}}}}}|}}<div style="clear: both;"></div><noinclude><templatedata>
 
{
== Files ==
"params": {
=== [[ActorInfo.product.sbyml]] ===
        "1": {
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
"label": "Target page",
 
"type": "wiki-page-name",
== Folders ==
            "required": true
 
        },
=== Pack ===
        "prefix": {
Contains a collection of [[.sbactorpack]] [[SARC|archives]], each of which contains the data for one actor.
"label": "Non-link prefix",
"type": "string"
        },
        "text": {
"label": "Repalcement display text",
"type": "string"
        },
        "level": {
"label": "Heading level",
"type": "number",
            "description": "Defaults to 3"
        },
        "archive": {
"label": "Is archive?",
"type": "boolean",
            "description": "Uses archive icon if true"
        }
}
}
</templatedata>
[[Category: ZeldaMods templates]]
</noinclude>

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