Content/Actor: Difference between revisions

bactorpack, beventpack -> actor pack, event pack
imported>BravelyPeculiar
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imported>Leoetlino
(bactorpack, beventpack -> actor pack, event pack)
 
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{{Resloc|type=directory|locations=the content root, [[Bootup.pack]], [[TitleBG.pack]], and [[bactorpack]] archives)}}
<onlyinclude>
The ''Actor'' folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], [[actor pack]]s, [[event pack]]s, and [[dungeon pack]]s|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
</onlyinclude>


== Files ==
== Files ==
=== [[ActorInfo.product.sbyml]] ===
{{cs|target=ActorInfo.product.sbyml|text=ActorInfo.product.byml}}
{{Resloc|type=file|locations=Content/Actor}}
{{cs|target=ActorTemplate.byml|text=ActorTemplate.byml}}
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
{{cs|target=ASSetting.bassetting|text=ASSetting.bassetting}}
{{cs|target=ResidentActors.byml|text=ResidentActors.byml}}


== Folders ==
== Directories ==
 
=== [[ActorParam#Resources|ActorParam]] directories ===
 
==== In [[Bactorpack|actor packs]] ====
Actor configuration files.
 
==== In [[Bootup.pack]] ====
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. 
 
=== [[AS]] ===
{{Resloc|type=directory|path=Actor/AS/|locations=the Actor directory in [[actor pack]]s, [[event pack]]s, and [[TitleBG.pack]]|aoc_locations=|aoc_replaces_base=}}
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].


=== Pack ===
=== Pack ===
{{Resloc|type=file|locations=Content/Actor, TitleBG.pack/Actor and Bootup.pack/Actor}}
{{Resloc|type=directory|path=Actor/Pack|locations=the Actor directory in [[dungeon pack]]s, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=the Actor directory in [[dungeon pack]]s|aoc_replaces_base=}}
Contains a collection of [[.sbactorpack]] archives, each of which contains the data for one actor.
Contains a collection of [[actor pack]] archives, each of which contains the data for one actor.
 
=== AIDef ===
{{Resloc|type=directory|path=Actor/AIDef/|locations=[[Bootup.pack]]/Actor}}
Contains [[AIDef_Game.product.byml]].
 
=== Effect ===
{{Resloc|type=directory|path=Actor/Effect/|locations=[[Bootup.pack]]/Actor}}
Contains [[EffectInfo.byml]].
 
=== Sound ===
{{Resloc|type=directory|path=Actor/Sound/|locations=[[Bootup.pack]]/Actor}}
Contains [[SoundInfo.byml]].
 
=== XLink ===
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
[[Category:Content (BotW)]]
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