Content/Actor: Difference between revisions

bactorpack, beventpack -> actor pack, event pack
imported>BravelyPeculiar
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imported>Leoetlino
(bactorpack, beventpack -> actor pack, event pack)
 
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The '''Actor''' folder contains data on the game's [[Actor]] assets. There are several different versions of this folder, and this page discusses the version found at ''Content/Actor''.
<onlyinclude>
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], [[actor pack]]s, [[event pack]]s, and [[dungeon pack]]s|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
</onlyinclude>


If the game fails to find a file located inside ''[[Bootup.pack/Actor]]'', ''[[TitleBG.pack/Actor]]'', or a ''[[.sbactorpack/Actor]]'', it will look inside this folder instead. This can be useful when testing mods: in order to avoid having to repeatedly unpack and repack archives, the file in the archive can be removed or renamed, forcing the game to look here instead.
== Files ==
{{cs|target=ActorInfo.product.sbyml|text=ActorInfo.product.byml}}
{{cs|target=ActorTemplate.byml|text=ActorTemplate.byml}}
{{cs|target=ASSetting.bassetting|text=ASSetting.bassetting}}
{{cs|target=ResidentActors.byml|text=ResidentActors.byml}}


== Files ==
== Directories ==
=== [[ActorInfo.product.sbyml]] ===
 
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
=== [[ActorParam#Resources|ActorParam]] directories ===
 
==== In [[Bactorpack|actor packs]] ====
Actor configuration files.
 
==== In [[Bootup.pack]] ====
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. 


== Folders ==
=== [[AS]] ===
{{Resloc|type=directory|path=Actor/AS/|locations=the Actor directory in [[actor pack]]s, [[event pack]]s, and [[TitleBG.pack]]|aoc_locations=|aoc_replaces_base=}}
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].


=== Pack ===
=== Pack ===
Contains a collection of [[.sbactorpack]] [[SARC|archives]], each of which contains the data for one actor.
{{Resloc|type=directory|path=Actor/Pack|locations=the Actor directory in [[dungeon pack]]s, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=the Actor directory in [[dungeon pack]]s|aoc_replaces_base=}}
Contains a collection of [[actor pack]] archives, each of which contains the data for one actor.
 
=== AIDef ===
{{Resloc|type=directory|path=Actor/AIDef/|locations=[[Bootup.pack]]/Actor}}
Contains [[AIDef_Game.product.byml]].
 
=== Effect ===
{{Resloc|type=directory|path=Actor/Effect/|locations=[[Bootup.pack]]/Actor}}
Contains [[EffectInfo.byml]].
 
=== Sound ===
{{Resloc|type=directory|path=Actor/Sound/|locations=[[Bootup.pack]]/Actor}}
Contains [[SoundInfo.byml]].
 
=== XLink ===
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
[[Category:Content (BotW)]]
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