Content/Actor: Difference between revisions

bactorpack, beventpack -> actor pack, event pack
imported>BravelyPeculiar
imported>Leoetlino
(bactorpack, beventpack -> actor pack, event pack)
 
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This folder is also found in:
<onlyinclude>
''Content/Pack/Bootup.pack''
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], [[actor pack]]s, [[event pack]]s, and [[dungeon pack]]s|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
''Content/Pack/TitleBG.pack''
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
''Content/Actor/Pack/[actor_name].sbactorpack''
</onlyinclude>


The '''Actor''' folder contains data on the game's [[Actor]] assets.
== Files ==
{{cs|target=ActorInfo.product.sbyml|text=ActorInfo.product.byml}}
{{cs|target=ActorTemplate.byml|text=ActorTemplate.byml}}
{{cs|target=ASSetting.bassetting|text=ASSetting.bassetting}}
{{cs|target=ResidentActors.byml|text=ResidentActors.byml}}


== Files ==
== Directories ==
Configuration files for the actor and AI system:
 
=== [[ActorInfo.product.sbyml]] ===
=== [[ActorParam#Resources|ActorParam]] directories ===
Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry here.


=== ActorTemplate.byml ===
==== In [[Bactorpack|actor packs]] ====
Actor configuration files.


=== ASSetting.bassetting ===
==== In [[Bootup.pack]] ====
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. 


=== ResidentActors.byml ===
=== [[AS]] ===
{{Resloc|type=directory|path=Actor/AS/|locations=the Actor directory in [[actor pack]]s, [[event pack]]s, and [[TitleBG.pack]]|aoc_locations=|aoc_replaces_base=}}
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].


== Folders ==
=== Pack ===
=== Pack ===
Contains a collection of .sbactorpack [[SARC|archives]], each of which contains the data for one actor.
{{Resloc|type=directory|path=Actor/Pack|locations=the Actor directory in [[dungeon pack]]s, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=the Actor directory in [[dungeon pack]]s|aoc_replaces_base=}}
Contains a collection of [[actor pack]] archives, each of which contains the data for one actor.


=== ActorLink ===
=== AIDef ===
Contains a [[.bxml]] file which defines the names of the other parameter files used by that actor.
{{Resloc|type=directory|path=Actor/AIDef/|locations=[[Bootup.pack]]/Actor}}
Contains [[AIDef_Game.product.byml]].


The ''Bootup.pack'' version of this folder contains ''Dummy.bxml'', a template for .bxml files.
=== Effect ===
{{Resloc|type=directory|path=Actor/Effect/|locations=[[Bootup.pack]]/Actor}}
Contains [[EffectInfo.byml]].


=== AIProgram ===
=== Sound ===
Contains a [[.baiprog]] file which defines the AI actions and behaviour of that actor.
{{Resloc|type=directory|path=Actor/Sound/|locations=[[Bootup.pack]]/Actor}}
Contains [[SoundInfo.byml]].


The ''Bootup.pack'' version of this folder contains ''Dummy.baiprog'', a template for .baiprog files.
=== XLink ===
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
[[Category:Content (BotW)]]
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