Content/Actor: Difference between revisions

bactorpack, beventpack -> actor pack, event pack
imported>BravelyPeculiar
imported>Leoetlino
(bactorpack, beventpack -> actor pack, event pack)
 
(22 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<onlyinclude>
<onlyinclude>
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], [[bactorpack]]s, [[beventpack]]s, and [[dungeon packs]]|aoc_locations=[[dungeon packs]]|aoc_replaces_base=}}
{{Resloc|type=directory|path=Actor|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], [[actor pack]]s, [[event pack]]s, and [[dungeon pack]]s|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
</onlyinclude>
</onlyinclude>


== Files ==
== Files ==
 
{{cs|target=ActorInfo.product.sbyml|text=ActorInfo.product.byml}}
=== [[ActorInfo.product.sbyml]] ===
{{cs|target=ActorTemplate.byml|text=ActorTemplate.byml}}
{{Resloc|type=file|path=Actor/ActorInfo.product.byml|locations=the base content files}}
{{cs|target=ASSetting.bassetting|text=ASSetting.bassetting}}
A [[BYML]] file that contains information about every actor in the game, allowing it to be read without loading the entire actor. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
{{cs|target=ResidentActors.byml|text=ResidentActors.byml}}
 
=== [[ActorTemplate.byml]] ===
{{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}}
{{empty section}}
 
=== [[ASSetting.bassetting]] ===
{{Resloc|type=directory|path=Actor/ASSetting.bassetting|locations=[[Bootup.pack]]/Actor}}
{{empty section}}
 
=== [[ResidentActors.byml]] ===
{{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]/Actor}}
{{empty section}} 


== Directories ==
== Directories ==
Line 33: Line 21:


=== [[AS]] ===
=== [[AS]] ===
{{Resloc|type=directory|path=Actor/AS/|locations=[[bactorpack]]s, [[beventpack]]s, and [[TitleBG.pack]]/Actor/AS|aoc_locations=|aoc_replaces_base=}}
{{Resloc|type=directory|path=Actor/AS/|locations=the Actor directory in [[actor pack]]s, [[event pack]]s, and [[TitleBG.pack]]|aoc_locations=|aoc_replaces_base=}}
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].


=== Pack ===
=== Pack ===
{{Resloc|type=directory|path=Actor/Pack|locations=[[dungeon packs]], [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=[[dungeon packs]]|aoc_replaces_base=}}
{{Resloc|type=directory|path=Actor/Pack|locations=the Actor directory in [[dungeon pack]]s, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=the Actor directory in [[dungeon pack]]s|aoc_replaces_base=}}
Contains a collection of [[bactorpack]] archives, each of which contains the data for one actor.
Contains a collection of [[actor pack]] archives, each of which contains the data for one actor.


=== AIDef ===
=== AIDef ===
Line 55: Line 43:
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
Contains [[XLinkInfo.byml]].
[[Category:Content (BotW)]]
[[Category:Content (BotW)]]
Anonymous user