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{{Canonical resource path notice}}
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.


To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.


== Actor ==
== Directories ==
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.
{{content section|target=Content/Actor|text=Actor}}
 
{{content section|target=Content/AnimationDrivenSpeed|text=AnimationDrivenSpeed}}
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
{{content section|target=Content/Awareness|text=Awareness}}
* [[ActorTemplate.byml]]
{{content section|target=Content/Camera|text=Camera}}
* AIDef/[[AIDef_Game.product.byml]]
{{content section|target=Content/Chemical|text=Chemical}}
* [[ASSetting.bassetting]]
{{content section|target=Content/Cooking|text=Cooking}}
* Effect/[[EffectInfo.byml]]
{{content section|target=Content/DamageParam|text=DamageParam}}
* [[ResidentActors.byml]]
{{content section|target=Content/Demo|text=Demo}}
* Sound/[[SoundInfo.byml]]
{{content section|target=Content/Ecosystem|text=Ecosystem}}
* XLink/[[XLinkInfo.byml]]
{{content section|target=Content/Effect|text=Effect}}
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory.
{{content section|target=Content/ELink2|text=ELink2}}
 
{{content section|target=Content/Env|text=Env}}
== Effect ==
{{content section|target=Content/Event|text=Event}}
{{Empty section}}
{{content section|target=Content/EventFlow|text=EventFlow}}
 
{{content section|target=Content/Font|text=Font}}
== Font ==
{{content section|target=Content/Game|text=Game}}
{{Empty section}}
{{content section|target=Content/GameData|text=GameData}}
 
{{content section|target=Content/Layout|text=Layout}}
== Game ==
{{content section|target=Content/Local|text=Local}}
{{Empty section}}
{{content section|target=Content/Map|text=Map}}
 
{{content section|target=Content/Message|text=Message}}
== Layout ==
{{content section|target=Content/Mii|text=Mii}}
{{Empty section}}
{{content section|target=Content/Model|text=Model}}
 
{{content section|target=Content/Movie|text=Movie}}
== Local ==
{{content section|target=Content/NavMesh|text=NavMesh}}
{{Empty section}}
{{content section|target=Content/Pack|text=Pack}}
 
{{content section|target=Content/Physics|text=Physics}}
== Map ==
{{content section|target=Content/Quest|text=Quest}}
{{Empty section}}
{{content section|target=Content/Shader|text=Shader}}
 
{{content section|target=Content/SLink2|text=SLink2}}
== Model ==
{{content section|target=Content/Sound|text=Sound}}
{{Empty section}}
{{content section|target=Content/System|text=System}}
 
{{content section|target=Content/Terrain|text=Terrain}}
== Movie ==
{{content section|target=Content/Tips|text=Tips}}
{{Empty section}}
{{content section|target=Content/UI|text=UI}}
 
{{content section|target=Content/Voice|text=Voice}}
== NavMesh ==
{{content section|target=Content/WorldMgr|text=WorldMgr}}
{{Empty section}}
 
== Pack ==
{{Empty section}}
 
== Physics ==
{{Empty section}}
 
== Sound ==
{{Empty section}}
 
== System ==
{{Empty section}}
 
== Terrain ==
{{Empty section}}
 
== UI ==
{{Empty section}}
 
== Voice ==
{{Empty section}}


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

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