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{{Stub}}
{{Canonical resource path notice}}
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.


To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.


== [[Content/Actor|Actor]] ==
== Directories ==
{{Resloc|type=directory|locations=the base content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[bactorpack]] archives|path=Actor}}
{{content section|target=Content/Actor|text=Actor}}
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
{{content section|target=Content/AnimationDrivenSpeed|text=AnimationDrivenSpeed}}
 
{{content section|target=Content/Awareness|text=Awareness}}
In the base content version, it contains [[ActorInfo.product.sbyml]], which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
{{content section|target=Content/Camera|text=Camera}}
 
{{content section|target=Content/Chemical|text=Chemical}}
In the base content, Bootup.pack and TitleBG.pack versions, it contains the [[Actor/Pack|Pack]] folder, which contains the [[bactorpack]] archives defininng each individual actor.
{{content section|target=Content/Cooking|text=Cooking}}
 
{{content section|target=Content/DamageParam|text=DamageParam}}
In the Bootup.pack version, it includes ''Dummy'' files which serve as templates for the various [[AAMP]] actor parameter files. It also includes  configuration files for the actor and AI system:
{{content section|target=Content/Demo|text=Demo}}
* [[ActorTemplate.byml]]
{{content section|target=Content/Ecosystem|text=Ecosystem}}
* AIDef/[[AIDef_Game.product.byml]]
{{content section|target=Content/Effect|text=Effect}}
* [[ASSetting.bassetting]]
{{content section|target=Content/ELink2|text=ELink2}}
* Effect/[[EffectInfo.byml]]
{{content section|target=Content/Env|text=Env}}
* [[ResidentActors.byml]]
{{content section|target=Content/Event|text=Event}}
* Sound/[[SoundInfo.byml]]
{{content section|target=Content/EventFlow|text=EventFlow}}
* XLink/[[XLinkInfo.byml]]
{{content section|target=Content/Font|text=Font}}
 
{{content section|target=Content/Game|text=Game}}
== AnimationDrivenSpeed ==
{{content section|target=Content/GameData|text=GameData}}
{{Resloc|type=directory|locations=[[TitleBG.pack]] and various [[beventpack]] archives|path=AnimationDrivenSpeed}}
{{content section|target=Content/Layout|text=Layout}}
 
{{content section|target=Content/Local|text=Local}}
== Awareness ==
{{content section|target=Content/Map|text=Map}}
{{Resloc|type=directory|path=Awareness|locations=[[Bootup.pack]]}}
{{content section|target=Content/Message|text=Message}}
 
{{content section|target=Content/Mii|text=Mii}}
== Camera ==
{{content section|target=Content/Model|text=Model}}
{{Resloc|type=directory|path=Camera|locations=[[TitleBG.pack]] and various [[beventpack]] archives.}}
{{content section|target=Content/Movie|text=Movie}}
 
{{content section|target=Content/NavMesh|text=NavMesh}}
== Chemical ==
{{content section|target=Content/Pack|text=Pack}}
{{Resloc|type=directory|path=Chemical|locations=[[Bootup.pack]]}}
{{content section|target=Content/Physics|text=Physics}}
 
{{content section|target=Content/Quest|text=Quest}}
== Cooking ==
{{content section|target=Content/Shader|text=Shader}}
{{Resloc|type=directory|path=Cooking|locations=[[Bootup.pack]]}}
{{content section|target=Content/SLink2|text=SLink2}}
 
{{content section|target=Content/Sound|text=Sound}}
== DamageParam ==
{{content section|target=Content/System|text=System}}
{{Resloc|type=directory|path=DamageParam|locations=[[Bootup.pack]]}}
{{content section|target=Content/Terrain|text=Terrain}}
 
{{content section|target=Content/Tips|text=Tips}}
== Demo ==
{{content section|target=Content/UI|text=UI}}
{{Resloc|type=directory|locations=[[TitleBG.pack]] and various [[beventpack]] archives|path=Demo}}
{{content section|target=Content/Voice|text=Voice}}
 
{{content section|target=Content/WorldMgr|text=WorldMgr}}
== Ecosystem ==
{{Resloc|type=directory|path=Ecosystem|locations=[[Bootup.pack]]}}
 
== Effect ==
{{Resloc|type=directory|archive=[[Bootup.pack]]|path=Effect|locations=the base content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives.}}
 
=== GameResident.esetlist ===
== ELink2 ==
{{Resloc|type=directory|path=ELink2|locations=[[Bootup.pack]]}}
 
== Env ==
{{Resloc|type=directory|path=Env|locations=[[Bootup.pack]]}}
 
== Event ==
{{Resloc|type=directory|path=Event|locations=the base content files, [[Bootup.pack]], and [[TitleBG.pack]]}}
 
=== [[EventInfo.product.byml]] ===
== EventFlow ==
{{Resloc|type=directory|locations=[[Bootup.pack]] and various [[beventpack]] archives|path=EventFlow}}
 
== Font ==
{{Resloc|type=directory|path=Font}}
 
== Game ==
{{Resloc|type=directory|path=Game}}
 
== GameData ==
{{Resloc|type=directory|locations=[[Bootup.pack]]|path=GameData}}
 
== Layout ==
{{Resloc|type=directory|locations=the '''base content files''' and [[Bootup.pack]]|path=Layout}}
 
== Local ==
{{Resloc|type=directory|path=Local}}
 
== [[Content/Map|Map]] ==
{{Resloc|type=directory|locations=the '''base content files''', [[Bootup.pack]], and [[TitleBG.pack]]|path=Map}}
 
== Message ==
{{Resloc|type=directory|locations=language-specific text packs ([[Bootup_XXxx.pack]])|path=Message}}
 
== Mii ==
{{Resloc|type=directory|locations=[[Bootup.pack]]|path=Mii}}
 
== Model ==
{{Resloc|type=directory|locations=the base content files, [[TitleBG.pack]], and various [[beventpack]] archives.|path=Model}}
== Movie ==
{{Resloc|type=directory|path=Movie}}
 
== NavMesh ==
{{Resloc|type=directory|path=NavMesh}}
 
== Pack ==
{{Resloc|type=directory|path=Pack}}
 
== Physics ==
{{Resloc|type=directory|path=Physics|locations=the base content files, [[Bootup.pack]], and various [[bactorpack]] archives}}
 
== Quest ==
{{Resloc|type=directory|locations=[[TitleBG.pack]]|path=Quest}}
== Shader ==
{{Resloc|type=directory|locations=[[Bootup_Graphics.pack]]|path=Shader}}
== SLink2 ==
{{Resloc|type=directory|locations=[[Bootup.pack]]|path=SLink2}}
 
== Sound ==
{{Resloc|type=directory|path=Sound|locations=the base content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives.}}
 
== System ==
{{Resloc|type=directory|path=System|locations=the base content files and [[Bootup.pack]]}}
 
== Terrain ==
{{Resloc|type=directory|path=Terrain|locations=the base content files and [[TitleBG.pack]]}}
 
== Tips ==
{{Resloc|type=directory|locations=[[Bootup.pack]]}}
 
== UI ==
{{Resloc|type=directory|locations=the base content files and [[Bootup.pack]]|path=UI}}
 
=== MapTex/[[MainFieldArea.byaml]] ===
== Voice ==
{{Resloc|type=directory|path=Voice}}


== WorldMgr ==
{{Resloc|type=directory|locations=[[TitleBG.pack]]|path=WorldMgr}}
[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

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