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RangeLineReachSelectTwoAction AI definition Type
AI
Contents
1 StaticInstParams
2 DynamicInstParams
3 Children
4 Derived definitions
4.1 定員内 (Stal_Bokoblin_Junior_Body, 戦闘)
4.2 高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
4.3 高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
4.4 高い (Enemy_Golem_Fire_R, 戦闘攻撃)
4.5 定員内 (Bokoblin_Red, 戦闘)
4.6 抜刀 (Lynel_Senior, 大剣戦闘開始)
4.7 高い (Golem_Senior, 右腕戦闘攻撃)
4.8 高い (Golem_Senior, 左腕戦闘攻撃)
4.9 高い (Golem_Senior, 戦闘攻撃)
4.10 移動 (Golem_Little, 速攻)
4.11 戦闘攻撃 (Golem_Little, 両腕戦闘)
4.12 定員内 (Bokoblin_Senior, 戦闘)
4.13 定員内 (Bokoblin_Rapid, 戦闘)
4.14 高い (Golem_Middle, 右腕戦闘攻撃)
4.15 高い (Golem_Middle, 左腕戦闘攻撃)
4.16 高い (Golem_Middle, 戦闘攻撃)
4.17 抜刀 (Lynel_Middle, 大剣戦闘開始)
4.18 抜刀 (Lynel, 大剣戦闘開始)
4.19 移動 (Golem_Little_Ice, 速攻)
4.20 戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)
4.21 高い (Golem, 右腕戦闘攻撃)
4.22 高い (Golem, 左腕戦闘攻撃)
4.23 高い (Golem, 戦闘攻撃)
4.24 移動 (Golem_Little_Fire, 速攻)
4.25 戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)
StaticInstParams
Name
Type
Default value
Description
FarDist
Float
BaseDist
Float
WeaponIdx
Int
IsSelectEveryFrame
Bool
IsRangeXZ
Bool
DynamicInstParams
Name
Type
Default value
Description
TargetPos
Vec3
Children
Derived definitions
定員内 (Stal_Bokoblin_Junior_Body, 戦闘)
Name
Value
FarDist
3.0
BaseDist
5.0
WeaponIdx
-1
IsSelectEveryFrame
True
IsRangeXZ
False
高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Enemy_Golem_Fire_R, 戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
定員内 (Bokoblin_Red, 戦闘)
Name
Value
FarDist
3.0
BaseDist
5.0
WeaponIdx
-1
IsSelectEveryFrame
True
IsRangeXZ
False
抜刀 (Lynel_Senior, 大剣戦闘開始)
Name
Value
FarDist
9999.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
True
高い (Golem_Senior, 右腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem_Senior, 左腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem_Senior, 戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
移動 (Golem_Little, 速攻)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
戦闘攻撃 (Golem_Little, 両腕戦闘)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
定員内 (Bokoblin_Senior, 戦闘)
Name
Value
FarDist
3.0
BaseDist
5.0
WeaponIdx
-1
IsSelectEveryFrame
True
IsRangeXZ
False
定員内 (Bokoblin_Rapid, 戦闘)
Name
Value
FarDist
3.0
BaseDist
5.0
WeaponIdx
-1
IsSelectEveryFrame
True
IsRangeXZ
False
高い (Golem_Middle, 右腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem_Middle, 左腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem_Middle, 戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
抜刀 (Lynel_Middle, 大剣戦闘開始)
Name
Value
FarDist
9999.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
True
抜刀 (Lynel, 大剣戦闘開始)
Name
Value
FarDist
9999.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
True
移動 (Golem_Little_Ice, 速攻)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem, 右腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem, 左腕戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
高い (Golem, 戦闘攻撃)
Name
Value
FarDist
4.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
移動 (Golem_Little_Fire, 速攻)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False
戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)
Name
Value
FarDist
0.0
BaseDist
0.0
WeaponIdx
0
IsSelectEveryFrame
False
IsRangeXZ
False