AIDef:AI/RandomSelectThreeAction and AIDef:AI/RangeLineReachSelectTwoAction: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=RandomSelectThreeAction
|name=RangeLineReachSelectTwoAction
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| RateActionA || Float ||  ||  
| FarDist || Float ||  ||  
|-
|-
| RateActionB || Float ||  ||  
| BaseDist || Float ||  ||  
|-
|-
| RateActionC || Float ||  ||  
| WeaponIdx || Int ||  ||  
|-
|-
| CorrectRatioA || Float ||  ||  
| IsSelectEveryFrame || Bool ||  ||  
|-
|-
| CorrectRatioB || Float ||  ||  
| IsRangeXZ || Bool ||  ||  
|-
|-
| CorrectRatioC || Float ||  ||  
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 27: Line 34:
! Name !! Description
! Name !! Description
|-
|-
| 行動A ||  
| 近距離 ||  
|-
|-
| 行動B ||
| 遠距離 ||  
|-
| 行動C ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== レンジ内 (Stal_Bokoblin_Junior_Body, 近距離攻撃) ===
=== 定員内 (Stal_Bokoblin_Junior_Body, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
Line 46: Line 51:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== 先行動 (Priest_Boss_ShadowClone, 待機_0) ===
=== 高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=高い
|group_name=待機_0
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
|aiprog=Enemy_Golem_Fire_R
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
|-
| RateActionB || 1.0
| BaseDist || 0.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== 遠距離 (ForestGiant_Middle, レンジ内対象泳ぎ槍攻撃) ===
=== 高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=高い
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant_Middle
|aiprog=Enemy_Golem_Fire_R
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos, 近接戦闘) ===
=== 高い (Enemy_Golem_Fire_R, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Red, 近距離攻撃) ===
=== 定員内 (Bokoblin_Red, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 253: Line 135:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== 遠距離 (ForestGiant_Senior, レンジ内対象泳ぎ槍攻撃) ===
=== 抜刀 (Lynel_Senior, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=抜刀
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant_Senior
|aiprog=Lynel_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 9999.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || True
|-
|-
|}
|}
=== 遠距離 (ForestGiant, レンジ内対象泳ぎ槍攻撃) ===
=== 高い (Golem_Senior, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=高い
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant
|aiprog=Golem_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, ケミカル近接戦闘) ===
=== 高い (Golem_Senior, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=ケミカル近接戦闘
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 3.0
| FarDist || 4.0
|-
|-
| RateActionB || 5.0
| BaseDist || 0.0
|-
|-
| RateActionC || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.2
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 2.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.8
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, ケミカル槍戦闘) ===
=== 高い (Golem_Senior, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=ケミカル槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 0.0
|-
| CorrectRatioB || 0.0
|-
| CorrectRatioC || 0.0
|-
|}
=== レンジ内 (Lizalfos_Fire, ケミカル防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=ケミカル防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 1.2
|-
| CorrectRatioB || 2.0
|-
| CorrectRatioC || 0.8
|-
|}
=== レンジ内 (Lizalfos_Fire, 戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=戦闘攻撃
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 1.2
|-
| CorrectRatioB || 2.0
|-
| CorrectRatioC || 0.8
|-
|}
=== レンジ内 (Lizalfos_Fire, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Fire, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Little
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== 先行動 (Priest_Boss_Normal, 待機_0) ===
=== 戦闘攻撃 (Golem_Little, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=戦闘攻撃
|group_name=待機_0
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_Normal
|aiprog=Golem_Little
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 0.0
|-
|-
| RateActionB || 1.0
| BaseDist || 0.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Senior, 近距離攻撃) ===
=== 定員内 (Bokoblin_Senior, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
Line 506: Line 282:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 8.0
| FarDist || 3.0
|-
|-
| RateActionB || 2.0
| BaseDist || 5.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Rapid, 近距離攻撃) ===
=== 定員内 (Bokoblin_Rapid, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 529: Line 303:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 近接戦闘) ===
=== 高い (Golem_Middle, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 2.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 素手戦闘) ===
=== 高い (Golem_Middle, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=素手戦闘
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 槍戦闘) ===
=== 高い (Golem_Middle, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=槍戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
|-
| RateActionB || 0.0
| BaseDist || 0.0
|-
|-
| RateActionC || 5.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 2.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 2.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC剣戦闘攻撃) ===
=== 抜刀 (Lynel_Middle, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=抜刀
|group_name=対NPC剣戦闘攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Lynel_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 9999.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || True
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC槍戦闘攻撃) ===
=== 抜刀 (Lynel, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=抜刀
|group_name=対NPC槍戦闘攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Lynel
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 9999.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || True
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little_Ice, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Little_Ice
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 大剣戦闘) ===
=== 戦闘攻撃 (Golem_Little_Ice, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=戦闘攻撃
|group_name=大剣戦闘
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Little_Ice
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 0.0
|-
|-
| RateActionB || 0.0
| BaseDist || 0.0
|-
|-
| RateActionC || 5.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 2.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 2.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 防御近接戦闘) ===
=== 高い (Golem, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=防御近接戦闘
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 2.0
| IsRangeXZ || False
|-
|-
|}
|}
=== 先行動 (Priest_Boss_ShadowClone_Real, 待機_0) ===
=== 高い (Golem, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=高い
|group_name=待機_0
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
|aiprog=Golem
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 近接戦闘) ===
=== 高い (Golem, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little_Fire, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem_Little_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 防御近接戦闘) ===
=== 戦闘攻撃 (Golem_Little_Fire, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=戦闘攻撃
|group_name=防御近接戦闘
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem_Little_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== 遠距離 (StalForestGiant, レンジ内対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=遠距離
|group_name=レンジ内対象泳ぎ槍攻撃
|derived_from=RandomSelectThreeAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 1.0
|-
| RateActionB || 1.0
|-
| RateActionC || 1.0
|-
| CorrectRatioA || 0.0
|-
| CorrectRatioB || 0.0
|-
| CorrectRatioC || 0.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}

Latest revision as of 18:10, 14 October 2018

RangeLineReachSelectTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FarDist Float
BaseDist Float
WeaponIdx Int
IsSelectEveryFrame Bool
IsRangeXZ Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
近距離
遠距離

Derived definitions

定員内 (Stal_Bokoblin_Junior_Body, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

定員内 (Bokoblin_Red, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

抜刀 (Lynel_Senior, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

高い (Golem_Senior, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Senior, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Senior, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

移動 (Golem_Little, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

定員内 (Bokoblin_Senior, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

定員内 (Bokoblin_Rapid, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

高い (Golem_Middle, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Middle, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Middle, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

抜刀 (Lynel_Middle, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

抜刀 (Lynel, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

移動 (Golem_Little_Ice, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

移動 (Golem_Little_Fire, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False