Bumii: Difference between revisions

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{{lowercase}}
{{lowercase}}
{{stub|what=Needs descriptions.}}<onlyinclude>
{{stub|what=Needs descriptions.}}
<onlyinclude>
{{Parameter archive infobox|param_type=bumii|version=0|type=xml}}
{{Parameter archive infobox|param_type=bumii|version=0|type=xml}}
'''UMii''' (bumii) files configure the physical traits of a NPC.
'''UMii''' (bumii) files configure the physical traits of a NPC.
</onlyinclude>
</onlyinclude>
= Parameter objects =
 
=Parameter objects=
{{AampNameWarning}}
{{AampNameWarning}}
== ffsd ==
==ffsd==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| no_use_ffsd || bool || Do not use Mii data (treat as NPC profile)<ref>Miiデータを使用しない(NPCプロフィールとして扱う)</ref> || False
|no_use_ffsd||bool||Do not use Mii data (treat as NPC profile)<ref>Miiデータを使用しない(NPCプロフィールとして扱う)</ref>||False
|-
|-
| type || int || Reference first<ref>参照先</ref> || 0
|type||int||Reference first<ref>参照先</ref>||0
|-
|-
|}
|}


== body ==
==body==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int ||
|type||int||
* 0: C
*0: Child
* 1: N
*1: Normal
* 2: T
*2: Traveler
* 3: S
*3: Soldier
* 4: SK
*4: Sheikah
* More?
*More?
|| 0
||0
|-
|-
| number || int || Body variant (last part of the model name) || 0
|number||int||Body variant (last part of the model name)||0
|-
|-
| race || int ||
|race||int||
* 0: Hylia
*0: Hylia
* 1: Korok
*1: Korok
* 2: Goron
*2: Goron
* 3: Sheikah
*3: Sheikah
* 4: Gerudo
*4: Gerudo
* 5: Zora
*5: Zora
* 6: Rito
*6: Rito
* More?
*More?
|| 0
||0
|-
|-
| weight || int || - || 1
|weight||int||-||1
|-
|-
| height || int || - || 0
|height||int||-||0
|-
|-
|}
|}


== personal ==
==personal==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| fav_color || int || - || 0
|fav_color||int||-||0
|-
|-
| sub_color_1 || int || - || -1
|sub_color_1||int||-||-1
|-
|-
| sub_color_2 || int || - || -1
|sub_color_2||int||-||-1
|-
|-
| voice_type || str || - || Hylia_Man_Kid_Normal00
|voice_type||str||-||Hylia_Man_Kid_Normal00
|-
|-
| shoulder_fav_color || int || - || -1
|shoulder_fav_color||int||-||-1
|-
|-
| sex_age || int ||
|sex_age||int||
* 0: C (Child)
*0: C (Child)
* 1: M (Man)
*1: M (Man)
* 2: X (Old man){{check}}
*2: X (Old man){{check}}
* 3: Y (Old woman)
*3: Y (Old woman)
* 4: W (Woman)
*4: W (Woman)
* More?
*More?
|| 0
||0
|-
|-
| personality || str || - ||  
|personality||str||-||
|-
|-
| head_fav_color || int || - || -1
|head_fav_color||int||-||-1
|-
|-
| shoulder_sub_color_1 || int || - || -1
|shoulder_sub_color_1||int||-||-1
|-
|-
|}
|}


== common ==
==common==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| backpack || int || - || -1
|backpack||int||-||-1
|-
|-
| hat || int || - || -1
|hat||int||-||-1
|-
|-
| no_hat_always || bool || - || False
|no_hat_always||bool||-||False
|-
|-
| body_correct || int || - || 0
|body_correct||int||-||0
|-
|-
| is_mid_age || bool || - || False
|is_mid_age||bool||-||False
|-
|-
| rot_cravicle || float || - || 0.0
|rot_cravicle||float||-||0.0
|-
|-
| rot_arm || float || - || 0.0
|rot_arm||float||-||0.0
|-
|-
| rot_leg || float || - || 0.0
|rot_leg||float||-||0.0
|-
|-
| rot_crotch || float || - || 0.0
|rot_crotch||float||-||0.0
|-
|-
|}
|}


== shape ==
==shape==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| jaw || int || - || 0
|jaw||int||-||0
|-
|-
| wrinkle || int || - || 0
|wrinkle||int||-||0
|-
|-
| make || int || Makeup
|make||int||Makeup
 
*0: None
*0: None
*1 - 8: Eyes/Eyebrows
*1 - 8: Eyes/Eyebrows
*9:  
*9:
*10 - 11: beards
*10 - 11: beards
|| 0
||0
|-
|-
| skin_color || int || - || 0
|skin_color||int||-||0
|-
|-
| trans_v || float || - || 0.0
|trans_v||float||-||0.0
|-
|-
| scale || float || - || 1.0
|scale||float||-||1.0
|-
|-
|}
|}


== hair ==
==hair==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || Hair variant (last part of the model name) || 0
|type||int||Hair variant (last part of the model name)||0
|-
|-
| color || int || Color Animation Pick (1 - 10) || 0
|color||int||Color Animation Pick (1 - 10)||0
|-
|-
| flip || bool || Flip hair model || 0
|flip||bool||Flip hair model||0
|-
|-
|}
|}


== eye ==
==eye==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || - || 2
|type||int||-||2
|-
|-
| color || int || - || 0
|color||int||-||0
|-
|-
| trans_v || float || - || 3.0
|trans_v||float||-||3.0
|-
|-
| trans_u || float || - || 2.0
|trans_u||float||-||2.0
|-
|-
| rotate || float || - || 0.0
|rotate||float||-||0.0
|-
|-
| scale || float || - || 4.0
|scale||float||-||4.0
|-
|-
| aspect || float || - || 3.0
|aspect||float||-||3.0
|-
|-
| eyeball_trans_u || float || - || 0.0
|eyeball_trans_u||float||-||0.0
|-
|-
| eyeball_trans_v || float || - || 0.0
|eyeball_trans_v||float||-||0.0
|-
|-
| eyeball_scale || float || - || 0.0
|eyeball_scale||float||-||0.0
|-
|-
| highlight_bright || int || - || 0
|highlight_bright||int||-||0
|-
|-
|}
|}


== eye_ctrl ==
==eye_ctrl==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| base_offset || vec3 || - || Vec3(x=0.0, y=0.029999999329447746, z=0.0)
|base_offset||vec3||-||Vec3(x=0.0, y=0.029999999329447746, z=0.0)
|-
|-
| translim_out || float || - || 0.2
|translim_out||float||-||0.2
|-
|-
| translim_in || float || - || 0.12
|translim_in||float||-||0.12
|-
|-
| translim_d || float || - || 0.3
|translim_d||float||-||0.3
|-
|-
| translim_u || float || - || 0.1
|translim_u||float||-||0.1
|-
|-
| neck_offset_ud || float || - || 0.0
|neck_offset_ud||float||-||0.0
|-
|-
|}
|}


== eyebrow ==
==eyebrow==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || - || 6
|type||int||-||6
|-
|-
| color || int || - || 0
|color||int||-||0
|-
|-
| trans_v || float || - || 7.0
|trans_v||float||-||7.0
|-
|-
| trans_u || float || - || 2.0
|trans_u||float||-||2.0
|-
|-
| rotate || float || - || 0.0
|rotate||float||-||0.0
|-
|-
| scale || float || - || 4.0
|scale||float||-||4.0
|-
|-
| aspect || float || - || 3.0
|aspect||float||-||3.0
|-
|-
|}
|}


== nose ==
==nose==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || - || 1
|type||int||-||1
|-
|-
| trans_v || float || - || 9.0
|trans_v||float||-||9.0
|-
|-
| scale || float || - || 4.0
|scale||float||-||4.0
|-
|-
|}
|}


== mouth ==
==mouth==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || - || 3
|type||int||-||3
|-
|-
| color || int || - || 0
|color||int||-||0
|-
|-
| trans_v || float || - || 13.0
|trans_v||float||-||13.0
|-
|-
| scale || float || - || 4.0
|scale||float||-||4.0
|-
|-
| aspect || float || - || 3.0
|aspect||float||-||3.0
|-
|-
|}
|}


== beard ==
==beard==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| mustache || int || - || 0
|mustache||int||-||0
|-
|-
| scale || float || - || 4.0
|scale||float||-||4.0
|-
|-
| type || int || - || 0
|type||int||-||0
|-
|-
| color || int || - || 0
|color||int||-||0
|-
|-
|}
|}


== glass ==
==glass==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| type || int || Glasses variant (last part of the model name) || 0
|type||int||Glasses variant (last part of the model name)||0
|-
|-
| color || int || Color Select (0 - 5) || 0
|color||int||Color Select (0 - 5)||0
|-
|-
|}
|}


== korog ==
==korog==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| mask || int || Mask variant (last part of the model name) || 0
|mask||int||Mask variant (last part of the model name)||0
|-
|-
| skin_color || int || - || 0
|skin_color||int||-||0
|-
|-
| left_plant || int || - || 0
|left_plant||int||-||0
|-
|-
| right_plant || int || - || 0
|right_plant||int||-||0
|-
|-
|}
|}


== goron ==
==goron==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| skin_color || int || - || 0
|skin_color||int||-||0
|-
|-
|}
|}


== gerudo ==
==gerudo==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| skin_color || int || - || 0
|skin_color||int||-||0
|-
|-
| hair || int || - || 0
|hair||int||-||0
|-
|-
| hair_color || int || - || 0
|hair_color||int||-||0
|-
|-
| lip_color || int || - || 0
|lip_color||int||-||0
|-
|-
| glass || int || - || 0
|glass||int||-||0
|-
|-
| glass_color || int || - || 0
|glass_color||int||-||0
|-
|-
|}
|}


== rito ==
==rito==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| body_color || int ||
|body_color||int||
* 0:
*0:
* 1:
*1:
* 2:
*2:
* 3:
*3:
* 4:
*4:
* 5:
*5:
* 6:
*6:
* 7:
*7:
* 8: Blue (Fyson)
*8: Blue (Fyson)
* 9: Green
*9: Green
* More...
*More...
|| 0
||0
|-
|-
| hair_color || int || - || -1
|hair_color||int||-||-1
|-
|-
|}
|}


== zora ==
==zora==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key!!Type!!Description!!Default value
|-
|-
| body_color || int || - || 0
|body_color||int||-||0
|-
|-
|}
|}
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= Parameter lists =
=Parameter lists=
{{No AAMP param}}
{{No AAMP param}}


Line 335: Line 338:
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
[[Category:Actor parameter files]]
<references />

Revision as of 07:41, 16 April 2022


bumii
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

UMii (bumii) files configure the physical traits of a NPC.


Parameter objects

Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.

ffsd

Key Type Description Default value
no_use_ffsd bool Do not use Mii data (treat as NPC profile)[1] False
type int Reference first[2] 0

body

Key Type Description Default value
type int
  • 0: Child
  • 1: Normal
  • 2: Traveler
  • 3: Soldier
  • 4: Sheikah
  • More?
0
number int Body variant (last part of the model name) 0
race int
  • 0: Hylia
  • 1: Korok
  • 2: Goron
  • 3: Sheikah
  • 4: Gerudo
  • 5: Zora
  • 6: Rito
  • More?
0
weight int - 1
height int - 0

personal

Key Type Description Default value
fav_color int - 0
sub_color_1 int - -1
sub_color_2 int - -1
voice_type str - Hylia_Man_Kid_Normal00
shoulder_fav_color int - -1
sex_age int
  • 0: C (Child)
  • 1: M (Man)
  • 2: X (Old man)[check]
  • 3: Y (Old woman)
  • 4: W (Woman)
  • More?
0
personality str -
head_fav_color int - -1
shoulder_sub_color_1 int - -1

common

Key Type Description Default value
backpack int - -1
hat int - -1
no_hat_always bool - False
body_correct int - 0
is_mid_age bool - False
rot_cravicle float - 0.0
rot_arm float - 0.0
rot_leg float - 0.0
rot_crotch float - 0.0

shape

Key Type Description Default value
jaw int - 0
wrinkle int - 0
make int Makeup
  • 0: None
  • 1 - 8: Eyes/Eyebrows
  • 9:
  • 10 - 11: beards
0
skin_color int - 0
trans_v float - 0.0
scale float - 1.0

hair

Key Type Description Default value
type int Hair variant (last part of the model name) 0
color int Color Animation Pick (1 - 10) 0
flip bool Flip hair model 0

eye

Key Type Description Default value
type int - 2
color int - 0
trans_v float - 3.0
trans_u float - 2.0
rotate float - 0.0
scale float - 4.0
aspect float - 3.0
eyeball_trans_u float - 0.0
eyeball_trans_v float - 0.0
eyeball_scale float - 0.0
highlight_bright int - 0

eye_ctrl

Key Type Description Default value
base_offset vec3 - Vec3(x=0.0, y=0.029999999329447746, z=0.0)
translim_out float - 0.2
translim_in float - 0.12
translim_d float - 0.3
translim_u float - 0.1
neck_offset_ud float - 0.0

eyebrow

Key Type Description Default value
type int - 6
color int - 0
trans_v float - 7.0
trans_u float - 2.0
rotate float - 0.0
scale float - 4.0
aspect float - 3.0

nose

Key Type Description Default value
type int - 1
trans_v float - 9.0
scale float - 4.0

mouth

Key Type Description Default value
type int - 3
color int - 0
trans_v float - 13.0
scale float - 4.0
aspect float - 3.0

beard

Key Type Description Default value
mustache int - 0
scale float - 4.0
type int - 0
color int - 0

glass

Key Type Description Default value
type int Glasses variant (last part of the model name) 0
color int Color Select (0 - 5) 0

korog

Key Type Description Default value
mask int Mask variant (last part of the model name) 0
skin_color int - 0
left_plant int - 0
right_plant int - 0

goron

Key Type Description Default value
skin_color int - 0

gerudo

Key Type Description Default value
skin_color int - 0
hair int - 0
hair_color int - 0
lip_color int - 0
glass int - 0
glass_color int - 0

rito

Key Type Description Default value
body_color int
  • 0:
  • 1:
  • 2:
  • 3:
  • 4:
  • 5:
  • 6:
  • 7:
  • 8: Blue (Fyson)
  • 9: Green
  • More...
0
hair_color int - -1

zora

Key Type Description Default value
body_color int - 0



Parameter lists

(none)

  1. Miiデータを使用しない(NPCプロフィールとして扱う)
  2. 参照先