The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Recipe (brecipe) configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
brecipeFormat |
AAMP |
---|
Version |
0 |
---|
Type |
xml |
---|
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Parameter objects
Key |
Type |
Description
|
TableNum |
int |
Number of tables
|
Table%02d |
str64 |
Name of the N-th table; usually "Normal0"
|
[TableName]
Key |
Type |
Description
|
ColumnNum |
int |
Number of items
|
ItemName%02d |
str64 |
Actor name of the N-th required ingredient
|
ItemNum%02d |
int |
Required count for the N-th ingredient
|
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files