Bgparamlist: Difference between revisions

imported>Halgorithm
(Documented some Bow fields)
imported>Halgorithm
Line 1,551: Line 1,551:
|QuiverName
|QuiverName
|str32
|str32
|Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001.
|Actor name to display for the quiver. If blank, no quiver will be shown and arrows fired will not drop pickups when impacting terrain. The only non-blank actor ever used in the base game is Weapon_Quiver_001.
|
|
|-
|-
Line 1,576: Line 1,576:
|IsLeadShot
|IsLeadShot
|bool
|bool
| -
|If true, LeadShowNum arrows will be fired in a horizontal spread extending LeadShotAng degrees to each side of the aimed point. Lead shots never leave arrow pickups when impacting terrain. {{Check}}
|False
|False
|-
|-
|LeadShotNum
|LeadShotNum
|int
|int
| -
|Number of arrows to fire for a lead shot.
|0
|0
|-
|-
|LeadShotAng
|LeadShotAng
|float
|float
| -
|Angle in degrees of the lead shot spread to each side of the aimed point. The total spread angle will be 2*LeadShotAng.
|45.0
|45.0
|-
|-
Line 1,596: Line 1,596:
|IsRapidFire
|IsRapidFire
|bool
|bool
| -
|If true, RapidFireNum arrows will be fired exactly at the point Link aims at. Unlike lead shots, rapidfire shots leave one arrow pickup when impacting terrain.
|False
|False
|-
|-
|RapidFireNum
|RapidFireNum
|int
|int
| -
|Number of arrows to fire for a rapidfire shot.
|0
|0
|-
|-
Line 1,611: Line 1,611:
|IsLongRange
|IsLongRange
|bool
|bool
|If true, the camera will zoom in further while the aiming crosshair is onscreen.
|If true, the camera will zoom in further than usual while the aiming crosshair is visible.
|False
|False
|-
|-
Line 1,641: Line 1,641:
|ArrowGravity
|ArrowGravity
|float
|float
|The acceleration arrows experience after their initial straight-line flight duration. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
|The acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
| -9.8
| -9.8
|-
|-
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