Bgparamlist: Difference between revisions

Documented various fields
imported>BravelyPeculiar
(Added PodName description)
imported>Halgorithm
(Documented various fields)
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|Life
|Life
|int
|int
|Initial and maximum HP
|Initial and maximum HP (for characters) or durability (for items)
|100
|100
|-
|-
|IsLifeInfinite
|IsLifeInfinite
|bool
|bool
|Prevent HP from changing
|Prevent HP/durability from changing
|False
|False
|-
|-
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|Power
|Power
|int
|int
| -
|Base (unarmed) strength of this enemy's attacks.
|0
|0
|-
|-
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|Power
|Power
|int
|int
| -
|Base strength value for the standard attack {{check}}
|0
|0
|-
|-
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|Range
|Range
|float
|float
| -
|Radius of the attack in world units {{check}}
|0.0
|0.0
|-
|-
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|SpHitActor
|SpHitActor
|str
|str
| -
|A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio.
|
|
|-
|-
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|SpHitRatio
|SpHitRatio
|float
|float
| -
|Multiplies attack power against any Actor listed in SpHitActor
|2.0
|2.0
|-
|-
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|PlayerEqScale
|PlayerEqScale
|float
|float
| -
|Amount to scale the model by when equipped by the player
|1.0
|1.0
|-
|-
|EnemyEqScale
|EnemyEqScale
|float
|float
| -
|Amount to scale the model by when equipped by any enemy
|1.0
|1.0
|-
|-
|GuardPower
|GuardPower
|int
|int
| -
|Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks.
|0
|0
|-
|-
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|IsHammer
|IsHammer
|bool
|bool
| -
|If true, gives hammer behavior (instantly breaks ore deposits when struck) {{Check}}
|False
|False
|-
|-
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|IsBoomerang
|IsBoomerang
|bool
|bool
| -
|If true, gives boomerang behavior (returns when thrown) {{Check}}
|False
|False
|-
|-
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|IsPikohan
|IsPikohan
|bool
|bool
| -
|If true, gives Power Hammer behavior (sends enemies flying when struck) {{check}}
|False
|False
|-
|-
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|IsThrowingBreakWeapon
|IsThrowingBreakWeapon
|bool
|bool
| -
|If true, breaks instantly when it collides with something solid after being thrown {{Check}}
|True
|True
|-
|-
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|DreadActor
|DreadActor
|str
|str
| -
|A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby {{Check}}
|
|
|-
|-
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|IsNotOnTerrorHold
|IsNotOnTerrorHold
|bool
|bool
| -
|If true, NPCs will shake in fear when you wield this weapon near them {{Check}}
|False
|False
|-
|-
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|RideBreakRatio
|RideBreakRatio
|float
|float
| -
|Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely.
|1.0
|1.0
|-
|-
|MirrorLevel
|MirrorLevel
|int
|int
| -
|0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers {{check}}
|0
|0
|-
|-
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|SurfingFriction
|SurfingFriction
|float
|float
| -
|Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. {{check}}
|1.0
|1.0
|-
|-
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|TrueFormMagicPower
|TrueFormMagicPower
|int
|int
| -
|Base attack strength of the magic projectile that can be fired at full health
| -1
| -1
|-
|-
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|BombReloadTime1
|BombReloadTime1
|float
|float
| -
|Recharge duration for unupgraded Bomb runes (in seconds)
|0.0
|0.0
|-
|-
|BombReloadTime2
|BombReloadTime2
|float
|float
| -
|Recharge duration for upgraded Bomb runes (in seconds)
|0.0
|0.0
|-
|-
|StopTimerReloadTime
|StopTimerReloadTime
|float
|float
| -
|Recharge duration for Stasis rune (in frames) {{Check}}
|0.0
|0.0
|-
|-
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|StopTimerImpluseMaxCountSmallSword
|StopTimerImpluseMaxCountSmallSword
|int
|int
| -
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a small sword
|16
|16
|-
|-
|StopTimerImpluseMaxCountLargeSword
|StopTimerImpluseMaxCountLargeSword
|int
|int
| -
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a large sword
|8
|8
|-
|-
|StopTimerImpluseMaxCountSpear
|StopTimerImpluseMaxCountSpear
|int
|int
| -
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a spear
|20
|20
|-
|-
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|StopTimerLongTime
|StopTimerLongTime
|float
|float
| -
|The amount of time low-level enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|0.0
|-
|-
|StopTimerMiddleTime
|StopTimerMiddleTime
|float
|float
| -
|The amount of time mid-level enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|0.0
|-
|-
|StopTimerShortTime
|StopTimerShortTime
|float
|float
| -
|The amount of time elite enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|0.0
|-
|-
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|EnergyBowSlow
|EnergyBowSlow
|float
|float
| -
|Stamina consumption rate during slow motion bow aiming in freefall (NOT in seconds)
|0.0
|0.0
|-
|-
|EnergyPush
|EnergyPush
|float
|float
| -
|Stamina consumption rate when pushing large objects
|0.0
|0.0
|-
|-
|EnergyCharge
|EnergyCharge
|float
|float
| -
|Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords)
|0.0
|0.0
|-
|-
|EnergyAutoRecover
|EnergyAutoRecover
|float
|float
| -
|Stamina recovery rate when grounded
|0.0
|0.0
|-
|-
|EnergyAutoRecoverInAir
|EnergyAutoRecoverInAir
|float
|float
| -
|Stamina recovery rate during freefall (normally 0.0)
|0.0
|0.0
|-
|-
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|AttackPowerMultiplierGear2
|AttackPowerMultiplierGear2
|float
|float
| -
|Trample damage multiplier when trotting {{Check}}
|0.0
|0.0
|-
|-
|AttackPowerMultiplierGear3
|AttackPowerMultiplierGear3
|float
|float
| -
|Trample damage multiplier when cantering {{Check}}
|0.0
|0.0
|-
|-
|AttackPowerMultiplierGearTop
|AttackPowerMultiplierGearTop
|float
|float
| -
|Trample damage multiplier when galloping {{Check}}
|6.0
|6.0
|-
|-
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|EatActorNames
|EatActorNames
|str
|str
| -
|A comma-separated (no spaces) list of Actor names that the horse will try to eat {{Check}}
|
|
|-
|-
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|MaxSpeed
|MaxSpeed
|float
|float
| -
|Max movement speed, only used for grounded (non-flying) guardians {{Check}}
|25.0
|25.0
|-
|-
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