Bgparamlist: Difference between revisions

Documenting more bow fields
imported>Halgorithm
(Updated description for Attack.Range)
imported>Halgorithm
(Documenting more bow fields)
Line 1,556: Line 1,556:
|ArrowName
|ArrowName
|str32
|str32
|Actor name to use for bows that fire special arrows, e.g. BrightArrow (for the Bow of Light)
|If specified, the player's chosen arrow type is ignored the provided Actor name is fired instead at no arrow cost.
|
|
|-
|-
Line 1,591: Line 1,591:
|LeadShotInterval
|LeadShotInterval
|int
|int
| -
|Amount of delay between each shot fired in a lead shot.
|0
|0
|-
|-
Line 1,606: Line 1,606:
|RapidFireInterval
|RapidFireInterval
|int
|int
| -
|Amount of delay between each shot fired in a rapidfire shot.
|0
|0
|-
|-
Line 1,616: Line 1,616:
|ArrowFirstSpeed
|ArrowFirstSpeed
|float
|float
| -
|Initial forward speed of arrows when they leave the bow. Negative values are treated as 0.
|4.5
|4.5
|-
|-
|ArrowAcceleration
|ArrowAcceleration
|float
|float
| -
|Rate that arrows' forward speed decreases during straight-line flight. Positive values are treated as 0.
| -0.1
| -0.1
|-
|-
|ArrowStabilitySpeed
|ArrowStabilitySpeed
|float
|float
| -
|Minimum forward speed for arrows during straight-line flight, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed.
|3.0
|3.0
|-
|-
|ArrowFallAcceleration
|ArrowFallAcceleration
|float
|float
| -
|Rate that arrows' forward speed decreases during freefall. Positive values are treated as 0.
| -0.2
| -0.2
|-
|-
|ArrowFallStabilitySpeed
|ArrowFallStabilitySpeed
|float
|float
| -
|Minimum forward speed for arrows during freefall, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed.
|1.0
|1.0
|-
|-
|ArrowGravity
|ArrowGravity
|float
|float
|The acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
|Vertical acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
| -9.8
| -9.8
|-
|-
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