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=== Header ===
=== Header ===
{| class="wikitable"
{| class="wikitable"
! Key  
!Key
! Type  
!Type
! Description
!Description
|-
|-
| TableNum  
|TableNum
| int  
|int
| Number of tables
|Number of tables
|-
|-
| {{AampIndexedParam|key=Table%02d|start_idx=1}}  
|{{AampIndexedParam|key=Table%02d|start_idx=1}}
| str64  
|str64
| Name of the drop table
|Name of the drop table
|}
|}


=== {{Placeholder AAMP param name|name=[TableName]}} ===
=== {{Placeholder AAMP param name|name=[TableName]}} ===
{| class="wikitable"
{| class="wikitable"
! Key  
!Key
! Type  
!Type
! Description
!Description
|-
|-
| ColumnNum  
|ColumnNum
| int  
|int
| Number of items
|Number of items
|-
|-
| RepeatNumMin  
|RepeatNumMin
| int  
|int
| Min number of items that can be dropped (抽選回数最小)
|Min number of items that can be dropped (抽選回数最小)
|-
|-
| RepeatNumMax  
|RepeatNumMax
| int  
|int
| Max number of items that can be dropped (抽選回数最大)
|Max number of items that can be dropped (抽選回数最大)
|-
|-
| ApproachType  
|ApproachType
| int  
|int
| Drop position and pose (姿勢).
|Drop position and pose (姿勢).
 
* 0: random
* 0: random
* 1: use the position of the source actor
* 1: use the position of the source actor
* 2: random? {{check}}
* 2: random? {{check}}
|-
|-
| OccurrenceSpeedType  
|OccurrenceSpeedType
| int  
|int
| Drop velocity type (発生速度).
|Drop velocity type (発生速度).
 
* 1: "small"
* 1: "small"
* 2: "large" (see [[bgparamlist#Global]] for the actual values)
* 2: "large" (see [[bgparamlist#Global]] for the actual values)
|-
|-
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}}  
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}}
| str64  
|str64
| Name of the actor that can be dropped
|Name of the actor that can be dropped
|-
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}
|float
|Drop probability (0.0 to 100.0)
|}
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.
 
== Table names ==
{| class="wikitable"
!Table name
!Description
|-
|Normal
|Used when no other table's conditions are met
|-
|Normal2
|Used at same time as Normal
|-
|Normal3
|...
|-
|Normal4
|...
|-
|FireArrow
|If enemy is using fire arrows
|-
|FireArrow2
|...
|-
|FireArrow3
|...
|-
|FireArrow4
|...
|-
|IceArrow
|If enemy is using ice arrows
|-
|IceArrow2
|...
|-
|IceArrow3
|...
|-
|IceArrow4
|...
|-
|ElectricArrow
|If enemy is using shock arrows
|-
|ElectricArrow2
|...
|-
|ElectricArrow3
|...
|-
|ElectricArrow4
|...
|-
|BombArrow_A
|If enemy is using bomb arrows
|-
|BombArrow_A2
|...
|-
|BombArrow_A3
|...
|-
|-
| {{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}
|BombArrow_A4
| float
|...
| Drop probability (0.0 to 100.0)
|}
|}


Note: the sum of all ItemProbabilities should be equal to 100.0.
Normal Drops


{| class="wikitable"
!Table name
!Description
|-
|Normal
|Actor dies via normal means.
|-
|Iced
|Actor dies whilst frozen.
|-
|Electronic
|Actor dies whilst electrocuted.
|-
|Burnout
|Actor dies whilst on fire.
|-
|Boiled
|Actor dies when in hot water.
|}
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
[[Category:Actor parameter files]]
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