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<onlyinclude>'''bdrop''' files are [[AAMP]] files that are used for [[ActorParam/DropTable]].</onlyinclude>
<onlyinclude>
{{Parameter archive infobox|param_type=bdrop|version=0|type=xml}}
'''DropTable''' (''bdrop'') configures item drops for each actor.
</onlyinclude>
 
== Parameter objects ==
 
=== Header ===
{| class="wikitable"
!Key
!Type
!Description
|-
|TableNum
|int
|Number of tables
|-
|{{AampIndexedParam|key=Table%02d|start_idx=1}}
|str64
|Name of the drop table
|}
 
=== {{Placeholder AAMP param name|name=[TableName]}} ===
{| class="wikitable"
!Key
!Type
!Description
|-
|ColumnNum
|int
|Number of items
|-
|RepeatNumMin
|int
|Min number of items that can be dropped (抽選回数最小)
|-
|RepeatNumMax
|int
|Max number of items that can be dropped (抽選回数最大)
|-
|ApproachType
|int
|Drop position and pose (姿勢).
 
* 0: random
* 1: use the position of the source actor
* 2: random? {{check}}
|-
|OccurrenceSpeedType
|int
|Drop velocity type (発生速度).
 
* 1: "small"
* 2: "large" (see [[bgparamlist#Global]] for the actual values)
|-
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}}
|str64
|Name of the actor that can be dropped
|-
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}
|float
|Drop probability (0.0 to 100.0)
|}
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.
 
== Table names ==
{| class="wikitable"
!Table name
!Description
|-
|Normal
|Used when no other table's conditions are met
|-
|Normal2
|Used at same time as Normal
|-
|Normal3
|...
|-
|Normal4
|...
|-
|FireArrow
|If enemy is using fire arrows
|-
|FireArrow2
|...
|-
|FireArrow3
|...
|-
|FireArrow4
|...
|-
|IceArrow
|If enemy is using ice arrows
|-
|IceArrow2
|...
|-
|IceArrow3
|...
|-
|IceArrow4
|...
|-
|ElectricArrow
|If enemy is using shock arrows
|-
|ElectricArrow2
|...
|-
|ElectricArrow3
|...
|-
|ElectricArrow4
|...
|-
|BombArrow_A
|If enemy is using bomb arrows
|-
|BombArrow_A2
|...
|-
|BombArrow_A3
|...
|-
|BombArrow_A4
|...
|}
 
Normal Drops
 
{| class="wikitable"
!Table name
!Description
|-
|Normal
|Actor dies via normal means.
|-
|Iced
|Actor dies whilst frozen.
|-
|Electronic
|Actor dies whilst electrocuted.
|-
|Burnout
|Actor dies whilst on fire.
|-
|Boiled
|Actor dies when in hot water.
|}
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
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