Bas: Difference between revisions

m
Cleaned up wording to refer to processes more generally, and changed it to "known TypeIndexes" so as not to imply these are all of them
imported>Ginger
m (Split references into their own section)
imported>Ginger
m (Cleaned up wording to refer to processes more generally, and changed it to "known TypeIndexes" so as not to imply these are all of them)
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TypeIndex values:
Known TypeIndex values:


* 7 - unknown
* 7 - unknown
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=== Extend ===
=== Extend ===
All nodes have an Extend, which contains specific details about the node. Control node Extends will contain details about the comparison being performed, while animation nodes will contain information about the animation being played, such as: during which frames of the animation the weapon will deal damage if it hits something, when user input is ignored, when to draw the weapon trails through the air, etc.
All nodes have an Extend, which contains specific details about the node. Control node Extends will contain details about the comparison being performed, while animation nodes will contain information about the animation being played, such as: during which frames of the animation a weapon will deal damage if it hits something, when user input is ignored, when to draw weapon trails through the air for attack animations, etc.


==== StringArray ====
==== StringArray ====
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TypeIndex values:
Known TypeIndex values:


* 0 - unknown (believed to define when an attack begins to deal damage)<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for any of Link's attack animations</ref>
* 0 - unknown (believed to define when an attack begins to deal damage)<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for any of Link's attack animations</ref>
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TypeIndex values:
Known TypeIndex values:


* 0 - unknown
* 0 - unknown
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