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m (→Parameters: Added SequenceLoop to Parameters table) |
m (→BitIndex) |
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*15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields. | *15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields. | ||
*17 - Unknown (believed to check whether Link is airborne) | *17 - Unknown (believed to check whether Link is airborne) | ||
*30 - Whether or not Link has a shield equipped.<ref name="e1pcn" /> | *30 - Whether or not Link has a shield equipped. (First Child is False, Second Child is True)<ref name="e1pcn" /> | ||
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | *33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | ||
*36 - Unknown (believed to check if Link is locked onto a target) | |||
*37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | *37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | ||
*38 - Unknown (believed to check if the current weapon is on fire) | *38 - Unknown (believed to check if the current weapon is on fire). (First Child is False, Second Child is True) | ||
*46 - Unknown (believed to check if Link is crouched) | *46 - Unknown (believed to check if Link is crouched) | ||
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