Bas: Difference between revisions

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m (→‎BitIndex: Added BitIndex 5)
 
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|Time to blend the previous animation into this one. Appears to be measured in frames.
|Time to blend the previous animation into this one. Appears to be measured in frames.
|Animation
|Animation
| -
|-
|SequenceLoop
|bool
|Determines whether a sequence (Used with TypeIndex 61) is set to repeat
|Control
| -
| -
|-
|-
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|-
|-
|}
|}


===Children===
===Children===
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*15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields.
*15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields.
*17 - Unknown (believed to check whether Link is airborne)
*17 - Unknown (believed to check whether Link is airborne)
*30 - Whether or not Link has a shield equipped.<ref name="e1pcn" />
*30 - Whether or not Link has a shield equipped. (First Child is False, Second Child is True)<ref name="e1pcn" />
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" />
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" />
*36 - Unknown (believed to check if Link is locked onto a target)
*37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist
*37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist
*38 - Unknown (believed to check if the current weapon is on fire)
*38 - Unknown (believed to check if the current weapon is on fire). (First Child is False, Second Child is True)
*46 - Unknown (believed to check if Link is crouched)
*46 - Unknown (believed to check if Link is crouched)


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