52
edits
(Corrected the changed description of the bool evaluator) |
m (→BitIndex) |
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(6 intermediate revisions by the same user not shown) | |||
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|Time to blend the previous animation into this one. Appears to be measured in frames. | |Time to blend the previous animation into this one. Appears to be measured in frames. | ||
|Animation | |Animation | ||
| - | |||
|- | |||
|SequenceLoop | |||
|bool | |||
|Determines whether a sequence (Used with TypeIndex 61) is set to repeat | |||
|Control | |||
| - | | - | ||
|- | |- | ||
Line 598: | Line 604: | ||
|- | |- | ||
|} | |} | ||
===Children=== | ===Children=== | ||
Line 612: | Line 619: | ||
*2 - Unknown (believed to check if Link has any armor equipped)<ref name="e0pfd" /> | *2 - Unknown (believed to check if Link has any armor equipped)<ref name="e0pfd" /> | ||
*5 - Unknown (believed to check if Link is carrying an object) | |||
*15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields. | *15 - Unknown. Appears in Player_WeaponEquipOn after an Attention Selector and a BitIndex 30 check, implying that it has something to do with shields. | ||
*17 - Unknown (believed to check whether Link is airborne) | *17 - Unknown (believed to check whether Link is airborne) | ||
*30 - Whether or not Link has a shield equipped.<ref name="e1pcn" /> | *30 - Whether or not Link has a shield equipped. (First Child is False, Second Child is True)<ref name="e1pcn" /> | ||
*33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | *33 - Unknown (believed to check if Link is tired)<ref name="e2pfd" /> | ||
*36 - Unknown (believed to check if Link is locked onto a target) | |||
*37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | *37 - Whether IsBlunt is set to true in the equipped weapon’s bgparamlist | ||
*38 - Unknown (believed to check if the current weapon is on fire) | *38 - Unknown (believed to check if the current weapon is on fire). (First Child is False, Second Child is True) | ||
*46 - Unknown (believed to check if Link is crouched) | *46 - Unknown (believed to check if Link is crouched) | ||
edits