Bactcapt: Difference between revisions

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(Created page with "{{lowercase}} {{stub}} {{Parameter archive infobox|param_type=bactcapt|version=0|type=}} <onlyinclude>'''ActorCapture''' (''bactcapt'') was used to get screen captures{{check}...")
 
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{{Parameter archive infobox|param_type=bactcapt|version=0|type=}}
{{Parameter archive infobox|param_type=bactcapt|version=0|type=}}
<onlyinclude>'''ActorCapture''' (''bactcapt'') was used to get screen captures{{check}} of actors in specific cases and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable, making it possible to see the exact contents of bactcapts.</onlyinclude>
<onlyinclude>'''ActorCapture''' (''bactcapt'') was used to get screen captures{{check}} of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable<ref>0x7101088D44 in Switch 1.5.0</ref>, making it possible to see the exact contents of bactcapts.</onlyinclude>


== Parameter objects ==
== Parameter objects ==
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| pos || vec3 || Camera position || カメラ位置
| pos || vec3 || Camera position || カメラ位置
|-
|-
| at || vec3 || Camera focus point {{check}} || カメラ注視点
| at || vec3 || Point the camera should look at || カメラ注視点
|-
|-
| fovy || float || Camera Field of View Y || カメラ画角
| fovy || float || Camera Field of View Y (angle) || カメラ画角
|-
|-
| twist || float || Camera twist || カメラひねり
| twist || float || Camera twist || カメラひねり
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| as_name || str32 || Name of [[AS]] to apply || 適用するASのKey名
| as_name || str32 || Name of [[AS]] to apply || 適用するASのKey名
|-
|-
| apply_skl_anim || bool || Search and apply skeletal animation directly {{check}} || スケルタルアニメを検索して直接適用する
| apply_skl_anim || bool || Search and apply skeletal animation directly || スケルタルアニメを検索して直接適用する
|-
|-
| as_frame || float || AS frame | Elapsed time specification || ASのフレーム・経過時間指定
| as_frame || float || AS frame Elapsed time specification || ASのフレーム・経過時間指定
|-
|-
| adjust_bounding || bool || Adjust position based on bounding || バウンディングを元に位置を調整する
| adjust_bounding || bool || Adjust position based on bounding || バウンディングを元に位置を調整する
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|}
|}


<references/>
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]

Latest revision as of 20:09, 18 September 2018

bactcapt
Format AAMP
Version 0
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable[1], making it possible to see the exact contents of bactcapts.

Parameter objects

camera_info

Key Type Description Official description
pos vec3 Camera position カメラ位置
at vec3 Point the camera should look at カメラ注視点
fovy float Camera Field of View Y (angle) カメラ画角
twist float Camera twist カメラひねり

actor_info

Key Type Description Official description
pos vec3 Actor position アクタ位置
rotate vec3 Actor rotate アクタRotate
as_name str32 Name of AS to apply 適用するASのKey名
apply_skl_anim bool Search and apply skeletal animation directly スケルタルアニメを検索して直接適用する
as_frame float AS frame ・ Elapsed time specification ASのフレーム・経過時間指定
adjust_bounding bool Adjust position based on bounding バウンディングを元に位置を調整する
force_idle bool Force idle 強制待機
disable_cloth bool Disable cloth クロスを切る

light_info

Key Type Description Official description
dir vec3 Light direction ライト方向
  1. 0x7101088D44 in Switch 1.5.0