BFEVFL: Difference between revisions

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<onlyinclude>'''bfevfl''' is a binary file format for [[Event flow|'''ev'''ent '''fl'''ows]].</onlyinclude>
<onlyinclude>'''BFEVFL''' is a binary file format for [[Event flow|'''ev'''ent '''fl'''ows]].</onlyinclude> In ''Breath of the Wild'' and other Nintendo games such as ''Splatoon 2'' and ''Link's Awakening'', binary event flows are parsed by Nintendo's EventFlow/evfl library.


== Structures ==
== Structures ==
bfevfl is a little endian format, so values are stored in little endian even on Wii U.
BFEVFL is a format that supports both big endian and little endian; however, event flows typically use little endian even on Wii U, as is the case in ''Breath of the Wild''.


bfevfl uses pointers very heavily to refer to strings, to other sections, etc. All pointers are always 64 bit long -- since the same format is used on the Switch which is a 64 bit platform. They must be present in the [[#Relocation table]] if the file is to be loaded correctly by the official bfevfl code.
BFEVFL uses pointers very heavily to refer to strings, to other sections, etc. All pointers are always 64-bit long -- this is because the same format is used on 64-bit platforms like the Switch. Pointers must be present in the [[#Relocation table]] if the file is to be loaded correctly by the official EventFlow code.


As a direct consequence, most sections don't have any fixed order. Therefore, this article will only document the data structures and mention the order Nintendo places sections in. For more details, it is recommended to look at the [https://github.com/leoetlino/evfl <code>evfl</code> library] directly.
As a direct consequence, most sections don't have any fixed order. Therefore, this article will only document the data structures and mention the order Nintendo places sections in. For more details, it is recommended to look at the [https://github.com/leoetlino/evfl <code>evfl</code> library] directly.
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| 0x0 || char[8] || Magic ("BFEVFL\x00\x00")
| 0x0 || char[8] || Magic ("BFEVFL\x00\x00")
|-
|-
| 0x8 || u16 || Version (0x0300)
| 0x8 || u8 || Version (major)
|-
|-
| 0xa || u8 || Unknown (must be zero)
| 0x9 || u8 || Version (minor)
|-
|-
| 0xb || u8 || Unknown
| 0xa || u8 || Version (patch)
|-
|-
| 0xc || u16 || Byte order mark
| 0xb || u8 || Version (sub-patch)
|-
| 0xc || s16 || Byte order mark
|-
|-
| 0xe || u8 || Alignment (to get the actual value: 1 << raw_value)
| 0xe || u8 || Alignment (to get the actual value: 1 << raw_value)
|-
|-
| 0xf || u8 || Unknown
| 0xf || u8 || Padding
|-
|-
| 0x10 || u32 || File name offset
| 0x10 || int || File name offset
|-
|-
| 0x14 || u16 || Is relocated flag (set in memory)
| 0x14 || u16 || Is relocated flag (set in memory)
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| 0x16 || u16 || First block offset
| 0x16 || u16 || First block offset
|-
|-
| 0x18 || u32 || Relocation table offset
| 0x18 || int || Relocation table offset
|-
|-
| 0x1c || u32 || File size
| 0x1c || int || File size
|-
|-
| 0x20 || u16 || Number of [[#Flowchart|flowchart]]s
| 0x20 || u16 || Number of [[#Flowchart|flowchart]]s
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| 0x24 || u32 || Padding
| 0x24 || u32 || Padding
|-
|-
| 0x28 || Flowchart* || Flowchart (nullptr if no flowchart)
| 0x28 || Flowchart** || Flowchart (nullptr if no flowchart)
|-
|-
| 0x30 || [[#Dictionary|Dictionary]]* || Flowchart name dictionary
| 0x30 || [[#Dictionary|Dictionary]]* || Flowchart name dictionary
|-
|-
| 0x38 || Timeline* || Timeline (nullptr if no timeline)
| 0x38 || Timeline** || Timeline (nullptr if no timeline)
|-
|-
| 0x40 || Dictionary* || Timeline name dictionary
| 0x40 || Dictionary* || Timeline name dictionary
|}
|}
Note: 0x0-0x20 are just a standard ore::BinaryFileHeader (which is identical to nn::util::BinaryFileHeader).


=== Relocation table ===
=== Relocation table ===
(The official name for this structure in the EventFlow library is ore::RelocationTable.)
{|class="wikitable"
{|class="wikitable"
! Offset !! Type !! Description
! Offset !! Type !! Description
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| 0x0 || char[4] || Magic ("RELT")
| 0x0 || char[4] || Magic ("RELT")
|-
|-
| 0x4 || u32 || Offset to relocation table start
| 0x4 || int || Offset to relocation table start (<code>table_start_offset</code>)
|-
|-
| 0x8 || u32 || Number of sections
| 0x8 || int || Number of sections
|-
|-
| 0xc || u32 || Padding
| 0xc || u32 || Padding
|-
|-
| 0x10 || Section[num_sections] || Sections
| 0x10 || Section[num_sections] || Sections
|-
| - || Entry[...] || Section entries (emitted in the same order as each section)
|}
|}


Note: the number of sections is almost always 1 because a single section can already fit 0xffffffff (2^32 - 1) entries. If you need more than 4 billion entries, you are probably doing something ''very wrong''.
Note: the number of sections is almost always 1 because a single section can already fit 2^32 - 1 entries. If you need more than 4 billion entries, you are probably doing something ''very wrong''.
 
The table base pointer is calculated as follows: <code>reinterpret_cast<char*>(&table) - table_start_offset</code>


==== Relocation table section ====
==== Relocation table section ====
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! Offset !! Type !! Description
! Offset !! Type !! Description
|-
|-
| 0x0 || void* || Alternative base offset (unused by Nintendo)
| 0x0 || void* || Optional base pointer (<code>ptr</code>)
|-
|-
| 0x8 || u32 || Used to calculate the base pointer if an alternative base offset is used
| 0x8 || int || Optional base pointer offset (<code>offset</code>)
|-
|-
| 0xc || u32 || Data end offset (before alignment)
| 0xc || int || Size
|-
|-
| 0x10 || u32 || Number of entries to skip
| 0x10 || int || Index of the first entry in this section
|-
|-
| 0x14 || u32 || Number of entries (includes skipped entries)
| 0x14 || int || Number of entries
|-
| 0x18 || Entry[num_entries] || Entries
|}
|}
The base pointer (<code>base</code>) is calculated as follows:
* If the optional base pointer field is nullptr, the base pointer is equal to the table base pointer.
* Otherwise, it is equal to <code>ptr - offset</code>.


==== Relocation table entry ====
==== Relocation table entry ====
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! Offset !! Type !! Description
! Offset !! Type !! Description
|-
|-
| 0x0 || u32 || Offset to pointers to relocate
| 0x0 || u32 || Offset to pointers to relocate, relative to the table base pointer
|-
|-
| 0x4 || u32 || Bit field that determines which pointers need to be relocated (up to 32 contiguous pointers starting from the listed offset)
| 0x4 || u32 || Bit field that determines which pointers need to be relocated (up to 32 contiguous pointers starting from the listed offset)
|}
|}
Offsets are treated as signed 32-bit integers.
Pointers are relocated by overwriting each 64-bit pointer field with <code>base + offset</code>.


=== String pool ===
=== String pool ===
(The official name for this structure in the EventFlow library is ore::StringPool.)
The string pool starts with the <code>STR </code> magic and contains 2-byte aligned strings. The magic is not checked at all since strings are directly referred to using pointers.
The string pool starts with the <code>STR </code> magic and contains 2-byte aligned strings. The magic is not checked at all since strings are directly referred to using pointers.


All strings in the pool are Pascal string, i.e. length-prefixed strings. The length is an unsigned 16 bit integer. Strings are stored in reverse order of their binary representation.
All strings in the pool are Pascal strings, i.e. length-prefixed strings. The length is an unsigned 16 bit integer. Strings are stored in reverse order of their binary representation.


=== Dictionary ===
=== Dictionary ===
(The official name for this structure in the EventFlow library is ore::ResDic.)
A dictionary is a data structure that is used to quickly look up the index of an element based on its name. Thus, they are always used in conjunction with an array of elements. However, the way the dictionary and the array are associated depends on the structure.
A dictionary is a data structure that is used to quickly look up the index of an element based on its name. Thus, they are always used in conjunction with an array of elements. However, the way the dictionary and the array are associated depends on the structure.


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| 0x4 || u32 || Number of entries (ignoring root entry)
| 0x4 || u32 || Number of entries (ignoring root entry)
|-
|-
| 0x8 || Entry || Root entry
| 0x8 || Entry || Root entry (bit index is <code>0xffffffff</code>)
|-
|-
| 0x18 || Entry[num_entries] || Entries
| 0x18 || Entry[num_entries] || Entries
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! Offset !! Type !! Description
! Offset !! Type !! Description
|-
|-
| 0x0 || u32 || Compact representation of bit index
| 0x0 || u32 || Bit index
|-
|-
| 0x4 || u16 || Next index if bit is 0
| 0x4 || u16 || Index of next node if bit is 0
|-
|-
| 0x6 || u16 || Next index if bit is 1
| 0x6 || u16 || Index of next node if bit is 1
|-
|-
| 0x8 || PascalString* || Name
| 0x8 || PascalString* || Name
|}
|}
The compact representation of the bit index has two parts:
* Bits 3-7: index of the byte that should be checked
* Bits 0-2: index of the bit in that byte
A bit index can be translated to its compact representation using:
<syntaxhighlight lang="python">
def get_compact_representation(bit_idx: int) -> int:
    byte_idx = bit_idx // 8
    return (byte_idx << 3) | (bit_idx - 8*byte_idx)
</syntaxhighlight>


Example: <code>Hello</code> corresponds to 100100001100101011011000110110001101111. Bits 0-3 are 1, bit 4 is 0, etc.
Example: <code>Hello</code> corresponds to 100100001100101011011000110110001101111. Bits 0-3 are 1, bit 4 is 0, etc.


=== Container ===
=== Container ===
(The official name for this structure in the EventFlow library is ore::ResMetaData.)
Containers are key-value mappings with keys being strings. A [[#Dictionary]] is used to store keys.
Containers are key-value mappings with keys being strings. A [[#Dictionary]] is used to store keys.
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || ContainerItem || Root container structure (data type is <code>Container</code>)
|}
==== ContainerItem ====
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || ContainerDataType (u8) || Data type
|-
| 0x1 || u8 || Padding
|-
| 0x2 || u16 || Number of items
|-
| 0x4 || u32 || Padding
|-
| 0x8 || Dictionary* || Dictionary (only for the Container data type)
|-
| 0x10 || ContainerItemData || Data
|}
==== ContainerItemData ====
{|class="wikitable"
! Data type !! Data !! Number of items
|-
| Argument || String (not in string pool, follows item structure immediately) || 1
|-
| Container || ContainerItem*[n] || n
|-
| Int || Signed 32-bit integer || 1
|-
| Bool || 0x80000001 if true, 0x00000000 otherwise || 1
|-
| Float || binary32 floating point number || 1
|-
| String || String (not in string pool, follows item structure immediately) || 1
|-
| Wide string ("wstring") || Wide string (not in string pool, follows item structure immediately) || 1
|-
| Int array || Int[n] || n
|-
| Bool array || Bool[n] || n
|-
| Float array || Float[n] || n
|-
| String array || String[n] (aligned to 8-byte boundaries this time) || n
|-
| Wstring array || WString[n] (aligned to 8-byte boundaries this time) || n
|-
| Actor identifier || Two strings: actor name + secondary name || 2
|}
Wide strings use wchar_t which is 32-bit long on Switch.


==== ContainerDataType enum ====
==== ContainerDataType enum ====
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|}
|}


==== ContainerItem ====
=== Actor ===
(The official name for this structure in the EventFlow library is evfl::ResActor.)
 
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || PascalString* || Name
|-
| 0x8 || PascalString* || Secondary name
|-
| 0x10 || PascalString* || Argument name
|-
| 0x18 || [[#evfl::ResAction]]* || Pointer to array of actions (strings)
|-
| 0x20 || [[#evfl::ResQuery]]* || Pointer to array of queries (strings)
|-
| 0x28 || Container* || Parameters
|-
| 0x30 || u16 || Number of actions
|-
| 0x32 || u16 || Number of queries
|-
| 0x34 || u16 || Entry point index for associated entry point (0xffff if none)
|-
| 0x36 || u8 || Cut number? This is set to 1 for flowcharts. Timeline actors sometimes use a different value here. {{check}} In BotW, this value is passed as the @MA actor parameter<ref>Switch 1.5.0 0x7100DA8628</ref>.
|-
| 0x37 || u8 || Padding
|}
 
==== evfl::ResAction ====
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || PascalString* || Name
|}
==== evfl::ResQuery ====
{|class="wikitable"
{|class="wikitable"
! Offset !! Type !! Description
! Offset !! Type !! Description
|-
|-
| 0x0 || ContainerDataType (u8) || Data type
| 0x0 || PascalString* || Name
|}
 
=== Event ===
==== EventType enum ====
(The official name for this enum in the EventFlow library is evfl::ResEvent::EventType::Type.)
{|class="wikitable"
! Value !! Name !! Description
|-
| 0 || Action || Invokes an actor function ("action") with no return value.
|-
| 1 || Switch || Invokes an actor function ("query") with an int return value and branches execution flow depending on it.
|-
| 2 || Fork || Branches execution flow unconditionally.
|-
| 3 || Join || Used to reunify execution flow after a fork finishes executing.
|-
| 4 || Sub flow || Invokes an entry point in the same or in a different event flow. Similar to a function call.
|}
 
==== Main event structure ====
(The official name for this structure in the EventFlow library is evfl::ResEvent.)
{|class="wikitable"
!rowspan=2|Offset
!rowspan=2|Type
!colspan=5|Description
|-
! Action !! Switch !! Fork !! Join !! Sub flow
|-
| 0x0 || PascalString* ||colspan=5| Name
|-
| 0x8 || EventType (u8) ||colspan=5| Type
|-
| 0x9 || u8 ||colspan=5| Padding
|-
| 0xa || u16 || Next event index || Number of cases (>=0) || Number of forks (>0) ||colspan=2| Next event index
|-
|-
| 0x1 || u8 || Padding
| 0xc || u16 ||colspan=2| Actor index || Join event index (required) ||colspan=3| Unused
|-
|-
| 0x2 || u16 || Number of items
| 0xe || u16 || Actor action index || Actor query index ||colspan=3| Unused
|-
|-
| 0x4 || u32 || Padding
| 0x10 || void* ||colspan=2| Container* (optional parameters) || u16* (fork event indexes) || Unused || Container* (optional parameters)
|-
|-
| 0x8 || Dictionary* || Dictionary (for container types)
| 0x18 || void* || Unused || SwitchCases* (0x0: u32 value, 0x4: u16 event index, 0x6: u16 padding) ||colspan=2| Unused || PascalString* (flowchart name)
|-
|-
| 0x10 || any || Data
| 0x20 || void* ||colspan=4| Unused || PascalString* (entry point name)
|}
|}


==== Container structure ====
=== Entry point ===
The root container structure is a <code>ContainerItem</code> with the data type set to <code>Container</code>, a non-null dictionary (for item names), followed by pointers to children <code>ContainerItem</code>s.
(The official name for this structure in the EventFlow library is evfl::ResEntryPoint.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || u16* || Sub flow event indices
|-
| 0x8 || Dictionary* || VariableDef names (parsed by the evfl lib, but unused by BotW)
|-
| 0x10 || VariableDef* || VariableDefs (parsed by the evfl lib, but unused by BotW)
|-
| 0x18 || u16 || Number of sub flow event indices
|-
| 0x1a || u16 || Number of variable definitions
|-
| 0x1c || u16 || Main event index. 0xffff if the entry point doesn't point to any event.  
|-
| 0x1e || u16 || Padding
|}


==== Child item structure ====
=== Flowchart ===
For all other data types, the dictionary pointer is null.
(The official name for this structure in the EventFlow library is evfl::ResFlowchart.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || char[4] || Magic ("EVFL")
|-
| 0x4 || u32 || String pool offset (relative to this structure)
|-
| 0x8 || u32 || Padding
|-
| 0xc || u32 || Padding
|-
| 0x10 || u16 || Number of actors
|-
| 0x12 || u16 || Total number of actions
|-
| 0x14 || u16 || Total number of queries
|-
| 0x16 || u16 || Number of events
|-
| 0x18 || u16 || Number of entry points
|-
| 0x1a || u16 || Padding
|-
| 0x1c || u16 || Padding
|-
| 0x1e || u16 || Padding
|-
| 0x20 || PascalString* || Name
|-
| 0x28 || Actor* || Actors
|-
| 0x30 || Event* || Events
|-
| 0x38 || Dictionary* || Entry point dictionary
|-
| 0x40 || EntryPoint* || Entry points
|}


=== Timeline ===
(The official name for this structure in the EventFlow library is evfl::ResTimeline.)
{|class="wikitable"
{|class="wikitable"
! Data type !! Data !! Number of items
! Offset !! Type !! Description
|-
| 0x0 || char[4] || Magic ("TLIN")
|-
| 0x4 || u32 || String pool offset (relative to this structure)
|-
| 0x8 || u32 || Padding
|-
| 0xc || u32 || Padding
|-
| 0x10 || float || Duration
|-
| 0x14 || u16 || Number of actors
|-
| 0x16 || u16 || Total number of actions
|-
| 0x18 || u16 || Number of clips
|-
| 0x1a || u16 || Number of oneshots
|-
| 0x1c || u16 || Number of subtimelines
|-
| 0x1e || u16 || Number of cuts
|-
| 0x20 || PascalString* || Name
|-
| 0x28 || Actor* || Actors
|-
|-
| Argument || String (not in string pool, follows item structure immediately) || 1
| 0x30 || [[#Clip]]* || Clips
|-
|-
| Container || ? || ?
| 0x38 || [[#Oneshot]]* || Oneshots
|-
|-
| Int || Signed 32-bit integer || 1
| 0x40 || [[#Trigger]]* || Triggers (exactly 2 per clip)
|-
|-
| Bool || 0x80000001 if true, 0x00000000 otherwise || 1
| 0x48 || [[#Subtimeline]]* || Subtimelines
|-
|-
| Float || binary32 floating point number || 1
| 0x50 || [[#Cut]]* || Cuts
|-
|-
| String || String (not in string pool, follows item structure immediately) || 1
| 0x58 || Container* || Parameters
|}
 
=== Clip ===
(The official name for this structure in the EventFlow library is evfl::ResClip.)
{|class="wikitable"
! Offset !! Type !! Description
|-
|-
| Wide string ("wstring") || (not implemented) || ?
| 0x0 || float || Start time
|-
|-
| Int array || Int[n] || n
| 0x4 || float || Duration
|-
|-
| Bool array || Bool[n] || n
| 0x8 || u16 || Actor index
|-
|-
| Float array || Float[n] || n
| 0xa || u16 || Actor action index
|-
|-
| String array || String[n] (aligned to 8-byte boundaries this time) || n
| 0xc || u8 || ? {{check}}
|-
|-
| Wstring array || (not implemented) || ?
| 0xd || u8[3] || Padding
|-
|-
| Actor identifier || Two strings: actor name + secondary name || 2
| 0x10 || Container* || Parameters
|}
|}


=== Actor ===
=== Oneshot ===
{{empty section}}
(The official name for this structure in the EventFlow library is evfl::ResOneshot.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || float || Time
|-
| 0x4 || u16 || Actor index
|-
| 0x6 || u16 || Actor action index
|-
| 0x8 || void* || Padding
|-
| 0x10 || Container* || Parameters
|}


=== Event ===
=== Trigger ===
{{empty section}}
(The official name for this structure in the EventFlow library is evfl::ResTrigger.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || u16 || Clip index
|-
| 0x2 || [[#TriggerType]] || Trigger type
|-
| 0x3 || u8 || Padding
|}


=== Entry point ===
==== TriggerType ====
{{empty section}}
{|class="wikitable"
! Value !! Description
|-
| 1 || Enter - triggered when a clip starts
|-
| 2 || Leave - triggered when a clip ends
|}


=== Flowchart ===
=== Cut ===
{{empty section}}
(The official name for this structure in the EventFlow library is evfl::ResCut.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || float || Start time {{check}}
|-
| 0x4 || u32 || ? {{check}}
|-
| 0x8 || PascalString* || Name
|-
| 0x10 || Container* || Parameters
|}


=== Timeline ===
=== Subtimeline ===
{{empty section}}
(The official name for this structure in the EventFlow library is evfl::ResSubtimeline.)
{|class="wikitable"
! Offset !! Type !! Description
|-
| 0x0 || PascalString* || Subtimeline name
|}


== Section order ==
== Section order ==
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=== Timeline ===
=== Timeline ===
{{empty section}}
* Actor param containers, evfl::ResAction
* Parameter container
* Timeline header
* Actors
* Clips
* Oneshots {{check}}
* Subtimelines
* Triggers
* Cuts
* Clip param containers
* Oneshot param containers {{check}}
* Cut param containers {{check}}


=== Flowchart ===
=== Flowchart ===
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* Container dictionary
* Container dictionary
* Container items (+ values)
* Container items (+ values)
== Usage in ''Breath of the Wild'' ==
BFEVFL is used as the underlying format for event flows in the release versions. They are always stored under [[Content/EventFlow|EventFlow]] and have "bfevfl" (for flowcharts) and "bfevtm" (for timelines) as their file extensions.
For development versions, it appears that a different, non-binary format was used ("evfl").


== Tools ==
== Tools ==
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* [https://github.com/leoetlino/event-editor EventEditor]: graphical editor for event flows
* [https://github.com/leoetlino/event-editor EventEditor]: graphical editor for event flows


== References ==


<hr>
<references/>
<references/>


[[Category:File formats]]
[[Category:File formats]]