AutoPlacement event flows: Difference between revisions

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== AutoPlacement actions ==
== AutoPlacement actions ==
=== CreateData ===
=== CreateData ===
Allow the actor to spawn.
{|class="wikitable"
! Parameter !! Type !! Description
|-
| MinNum || int ||
|-
| OffsetPosY || ||
|-
| RideList || ||
|-
| MaxNum || int ||
|-
| GroupRadius || ||
|-
| EquipWeaponActorCount || ||
|-
| Mimicry || bool ||
|}
=== NearCreate ===
=== NearCreate ===
=== AppearWeatherRate ===
=== AppearWeatherRate ===

Revision as of 12:16, 30 October 2018

AutoPlacement event flows are used by the AutoPlacementMgr to determine whether actors should be dynamically spawned without having to hardcode special logic into the executable.

Such event flows are executed by the same event flow engine but with a different environment: only the "AutoPlacement" pseudo-actor is available for actions and queries, and subflows do not appear to be usable[check]. Actions and queries are not mapped to AI system functions as with regular event flows, but are entirely handled by the AutoPlacement code.

AutoPlacement actions

CreateData

Allow the actor to spawn.

Parameter Type Description
MinNum int
OffsetPosY
RideList
MaxNum int
GroupRadius
EquipWeaponActorCount
Mimicry bool

NearCreate

AppearWeatherRate

EquipCategory

AutoPlacement queries

GroundNorm

GroundMat

TreeRate

PosHeight

WaterDepth

RouteDistance

GrassHeight

WaterSurface

PlayerRideHorse

EcoAreaActorName

WaterSubMat

CheckGameData

CheckPouchItemCount

CheckPouchItemCountFromActor

TimeType

RailDistance

WaterDistance

NavMeshFace