Aoc2: Difference between revisions

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| 20 || EnableHpRegen. Enables health regeneration for enemies.
| 20 || EnableHpRegen. Enables health regeneration for enemies.
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| 40 || ?
| 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]).
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| 80 || ?
| 80 || ?
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| 100 || ShorterEnemyNotice. Enables reduced enemy notice times.
| 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times.
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[[Category:Internals]]
[[Category:Internals]]
[[Category:Subsystems (BotW)]]
[[Category:Subsystems (BotW)]]

Revision as of 21:10, 19 February 2019

aoc2
Subsystem
Official name No
Description Handles DLC1 additions (such as Master Mode)
Init function Switch 1.5.0: 0000007100D6CDA4
Wii U 1.5.0: 031696E4
Debug only No

Flags

Unless otherwise indicated, all of the names below are unofficial.

Value (hex) Description
1 IsLastPlayHardMode. Set when the last playthrough is a Master Mode save.
2 NerfCooking. Causes the health restoring effects of cooked food to be half as strong.
4 ?
8 ?
10 ?
20 EnableHpRegen. Enables health regeneration for enemies.
40 RandomizeGuardianChargeBeam[check]. Enables random Guardian beam charge times (AIDef:Action/GuardianChargeBeam).
80 ?
100 EnableShorterEnemyNotice. Enables reduced enemy notice times.