Add-on content (AoC), also known as downloadable content (DLC), is additional game content that can be acquired by purchasing the Expansion Pass.
The AoC file hierarchy and packing is exactly the same as the one for regular content. Note that unlike game updates, add-on content is not transparent to the game at all; DLC requires special handling by the resource system and aocManager, which means that adding files to the DLC root will in most cases not work as intended.
It should also be noted that because only a single copy of ActorInfo.product.sbyml is present, DLC actors are necessarily listed in the ActorInfo of the base title. Their actor files are stored in Actor/Pack, except for dungeon-specific actors which are bundled with dungeon packs (just like non-DLC dungeons).
DLC is stored under a separate title on both platforms.
- JP: 0005000c101c9300
- US: 0005000c101c9400
- EU: 0005000c101c9500
- DLC Pack 1: 01007EF00011F001
- DLC Pack 2: 01007EF00011F002
Directories (ignoring archived files)
Its canonical resource path is "Game".
Its canonical resource path is "Map/".
If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".
The Map directory contains files that define the game's overworld and dungeon layout.
Its canonical resource path is "Movie".
The Movie directory contains video files for prerendered cutscenes or demos.
Its canonical resource path is "NavMesh".
Its canonical resource path is "Pack".
Pack contains SARC archives with the .pack extension. Essential packs like TitleBG and Bootup are stored there.
Physics contains configuration files and Havok binary packfiles for the Havok physics engine.
Its canonical resource path is "Sound".
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "UI".
UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.
Its canonical resource path is "Voice".