Actor tag: Difference between revisions

Added more actor descriptions and fixed some formatting problems I caused (sorry about that!).
(Added more actor descriptions and fixed some formatting problems I caused (sorry about that!).)
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Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.


<ref>r</ref>== Tags ==
<ref></ref>== Tags ==
{|class="wikitable sortable" style="width: 100%"
{|class="wikitable sortable" style="width: 100%"
!style="width: 20%"| Name !!style="width: 45%"| Description !!style="width: 35%"| List of actors
!style="width: 20%"| Name !!style="width: 45%"| Description !!style="width: 35%"| List of actors
|-
|-
| AcceptSilentKill || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AcceptSilentKill || Allows Link to instantly kill the enemy via a stealth attack || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle_DLC2
* Enemy_Assassin_Azito_Middle_DLC2
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| BlockBoomerang || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BlockBoomerang || Boomerangs will collide with this actor || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Ganon
* Enemy_Ganon
* Enemy_GanonBeast
* Enemy_GanonBeast
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* DungeonRotateTagWaterChemicalB}}
* DungeonRotateTagWaterChemicalB}}
|-
|-
| CanBalloonParasite || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBalloonParasite || Allows Octo Balloons to be connected to and lift the actor || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientBall
* AncientBall
* AncientBall_Kakariko
* AncientBall_Kakariko
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* Obj_TreeWillow_A_01_Trunk}}
* Obj_TreeWillow_A_01_Trunk}}
|-
|-
| CanPush || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanPush || Allows Link to push the actor like it's a heavy box or shrine orb || <!-- DO NOT EDIT: -->{{actor list|content=
* BrokenSnowBall
* BrokenSnowBall
* DgnObj_AncientBall_013
* DgnObj_AncientBall_013
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* StoneBall}}
* StoneBall}}
|-
|-
| CanRidden || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanRidden || Marks the actor as ridable || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Bear_A
* Animal_Bear_A
* Animal_Bear_B
* Animal_Bear_B
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* Priest_Boss_IceArrow}}
* Priest_Boss_IceArrow}}
|-
|-
| CanUse || ?{{check}} Marks the item as usable within the pause menu || <!-- DO NOT EDIT: -->{{actor list|content=
| CanUse || ?{{check}} Marks the item as usable within the pause menu
| <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_A
* Animal_Fish_A
* Animal_Fish_B
* Animal_Fish_B
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* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| CannotTouchIceMakerBlock || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CannotTouchIceMakerBlock || ?{{check}} Disables collision between the actor and Cryonis blocks
| <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_IceMakerBreaker
* DgnObj_IceMakerBreaker
* DgnObj_IceMakerBreaker_124
* DgnObj_IceMakerBreaker_124
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| EnemyHuge || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyHuge || Marks the enemy as large in size (effect, if any, unknown) || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_GanonBeast
* Enemy_GanonBeast
* Enemy_Giant_Bone
* Enemy_Giant_Bone
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* Item_Material_08}}
* Item_Material_08}}
|-
|-
| EnemyMidsize || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyMidsize || Marks the enemy as midsize (effect, if any, unknown) || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Ganon
* Enemy_Ganon
* Enemy_Lynel_Dark
* Enemy_Lynel_Dark
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| EnemyNoStrikeLightning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNoStrikeLightning || Lightning will never strike the enemy even if they are holding metal || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Giant_Bone
* Enemy_Giant_Bone
* Enemy_Giant_Bone_AllDay
* Enemy_Giant_Bone_AllDay
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* Enemy_SandwormR}}
* Enemy_SandwormR}}
|-
|-
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies
| <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_071
* Weapon_Bow_071
* Weapon_Bow_072}}
* Weapon_Bow_072}}
|-
|-
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies
| <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_FollowGoron}}
* Npc_FollowGoron}}
|-
|-
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* RemoteBombCube2}}
* RemoteBombCube2}}
|-
|-
| Fairy || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Fairy || Marks the actor as a fairy || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Insect_F}}
* Animal_Insect_F}}
|-
|-
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* Obj_Plant_Shrub_A_02}}
* Obj_Plant_Shrub_A_02}}
|-
|-
| HorseRider || - || <!-- DO NOT EDIT: -->{{actor list|content=
| HorseRider || Allows the enemy to ride horses || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
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* WallCrack}}
* WallCrack}}
|-
|-
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block || <!-- DO NOT EDIT: -->{{actor list|content=
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block
| <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_DLC_EnemyLift_B_01
* DgnObj_DLC_EnemyLift_B_01
* DgnObj_DLC_IbutsuObj_StonePole_A_01
* DgnObj_DLC_IbutsuObj_StonePole_A_01
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* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| NotRandomSet || - || <!-- DO NOT EDIT: -->{{actor list|content=
| NotRandomSet || ?{{check}} Gives an item special definition. For basic materials, it can represent a multiple amount of said material (e.g. diamonds and hearty truffles). For elixirs, it (may) define the quantity and type. Finally, for weapons, it (may) define something that either isn't obtainable or has special code (e.g. the One-Hit Obliterator)
| <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Cook_C_17_00
* Item_Cook_C_17_00
* Item_FishGet_L_00
* Item_FishGet_L_00
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* GameRomHorseBone_AllDay}}
* GameRomHorseBone_AllDay}}
|-
|-
| RevivalBloodyMoon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| RevivalBloodyMoon || ?{{check}} Marks the actor as something that should revive on a Blood Moon (may have other functions)
| <!-- DO NOT EDIT: -->{{actor list|content=
* BoarMeat
* BoarMeat
* Enemy_Assassin_Junior
* Enemy_Assassin_Junior
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