Actor tag: Difference between revisions

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imported>Leoetlino
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{{in creation}}
An '''actor tag''' is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.


An '''actor tag''' is an arbitrary string identifier that is used to group actors, which can receive an arbitrary number of tags.
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.
 
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the executable by CRC32 hash and not by name.


== Tags ==
== Tags ==
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!style="width: 20%"| Name !!style="width: 45%"| Description !!style="width: 35%"| List of actors
!style="width: 20%"| Name !!style="width: 45%"| Description !!style="width: 35%"| List of actors
|-
|-
7520
| AcceptSilentKill || Allows Link to instantly kill the enemy via a stealth attack || <!-- DO NOT EDIT: -->{{actor list|content=
| AcceptSilentKill || - || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle_DLC2
* Enemy_Assassin_Azito_Middle_DLC2
Line 112: Line 109:
* WorldManagerControl}}
* WorldManagerControl}}
|-
|-
| AffectBeastGanon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon's forms
|| <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BrightArrow
* BrightArrow
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* Armor_230_Upper}}
* Armor_230_Upper}}
|-
|-
| AmiiboFitGround || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Barrel
* Barrel
* BarrelBomb
* BarrelBomb
* Barrel_100enemy}}
* Barrel_100enemy}}
|-
|-
| AmiiboNoDrop2ndTouch || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_024}}
* Weapon_Sword_024}}
|-
|-
| AmiiboNoDrop3rdTouch || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_024}}
* Weapon_Sword_024}}
|-
|-
| AmiiboNoDropBeginning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_B
* Animal_Fish_B
* Animal_Fish_C
* Animal_Fish_C
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* Weapon_Sword_059}}
* Weapon_Sword_059}}
|-
|-
| AmiiboOnlyDropBeginning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_001
* Weapon_Bow_001
* Weapon_Bow_002
* Weapon_Bow_002
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* Weapon_Sword_051}}
* Weapon_Sword_051}}
|-
|-
| AmiiboTreasure || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_168_Head
* Armor_168_Head
* Armor_169_Head
* Armor_169_Head
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* SiteBossTornado}}
* SiteBossTornado}}
|-
|-
| AncientWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* GuardianBeam
* GuardianBeam
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* Animal_Sunazarashi_D_DLC2nd}}
* Animal_Sunazarashi_D_DLC2nd}}
|-
|-
| AnimalTypeWolf || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AnimalTypeWolf || Marks the animal as a wolf || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Wolf_A
* Animal_Wolf_A
* Animal_Wolf_B
* Animal_Wolf_B
* Animal_Wolf_C}}
* Animal_Wolf_C}}
|-
|-
| AppendUniqueNameToEntryPointName || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AppendUniqueNameToEntryPointName || Append actor's UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -> Talk_XXXXX) || <!-- DO NOT EDIT: -->{{actor list|content=
* ArmorProcessingEventTag
* ArmorProcessingEventTag
* DgnObj_HintBoard
* DgnObj_HintBoard
* RememberTag}}
* RememberTag}}
|-
|-
| ApplyDeluxeGetDemo || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ApplyDeluxeGetDemo || [GetDemo] Use "Deluxe" (TP style "Small Item Get") sound || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_002_Head
* Armor_002_Head
* Armor_002_Lower
* Armor_002_Lower
Line 1,058: Line 1,056:
* Weapon_Sword_080}}
* Weapon_Sword_080}}
|-
|-
| ApplyHighGradeGetDemo || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ApplyHighGradeGetDemo || [GetDemo] Use "High Grade" (OoT/TP style "Item Get") sound || <!-- DO NOT EDIT: -->{{actor list|content=
* Get_TwnObj_DLC_MemorialPicture_A_01
* Get_TwnObj_DLC_MemorialPicture_A_01
* Obj_Album
* Obj_Album
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* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| ArmorDye || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ArmorDye || Dyeable armor || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_001_Head
* Armor_001_Head
* Armor_001_Head_B
* Armor_001_Head_B
Line 1,343: Line 1,341:
* Mannequin_007_Upper}}
* Mannequin_007_Upper}}
|-
|-
| Arrow || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Arrow || Marks the actor as an arrow || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BombArrow_A
* BombArrow_A
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* AirOcta_Tag}}
* AirOcta_Tag}}
|-
|-
| BeeTarget || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| BlockBoomerang || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BlockBoomerang || Boomerangs will collide with this actor || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Ganon
* Enemy_Ganon
* Enemy_GanonBeast
* Enemy_GanonBeast
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* Priest_Boss_Giant}}
* Priest_Boss_Giant}}
|-
|-
| BoneWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_027
* Weapon_Bow_027
* Weapon_Lsword_006
* Weapon_Lsword_006
Line 4,603: Line 4,601:
* DungeonRotateTagWaterChemicalB}}
* DungeonRotateTagWaterChemicalB}}
|-
|-
| CanBalloonParasite || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBalloonParasite || Allows Octo Balloons to be connected to and lift the actor || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientBall
* AncientBall
* AncientBall_Kakariko
* AncientBall_Kakariko
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* Weapon_Sword_501}}
* Weapon_Sword_501}}
|-
|-
| CanBreakIceMakerBlock || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* CurseGanonBeam
* CurseGanonBeam
Line 5,309: Line 5,307:
* SiteBossSpearShockWave}}
* SiteBossSpearShockWave}}
|-
|-
| CanBreakRemoteBomb || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BeamosBeam
* BeamosBeam
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* SwitchGear_NoSpindle_Thin}}
* SwitchGear_NoSpindle_Thin}}
|-
|-
| CanEquip || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanEquip || Marks the actor as able to be equipped || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_001_Head
* Armor_001_Head
* Armor_001_Head_B
* Armor_001_Head_B
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* Weapon_Sword_503}}
* Weapon_Sword_503}}
|-
|-
| CanFly || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanFly || Marks the NPC as being capable of flight || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Guardian_C
* Enemy_Guardian_C
* Enemy_Guardian_C_Clean
* Enemy_Guardian_C_Clean
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* Obj_TreeWillow_A_01_Trunk}}
* Obj_TreeWillow_A_01_Trunk}}
|-
|-
| CanPush || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanPush || Allows Link to push the actor like it's a heavy box or shrine orb || <!-- DO NOT EDIT: -->{{actor list|content=
* BrokenSnowBall
* BrokenSnowBall
* DgnObj_AncientBall_013
* DgnObj_AncientBall_013
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* StoneBall}}
* StoneBall}}
|-
|-
| CanRidden || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanRidden || Marks the actor as ridable || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Bear_A
* Animal_Bear_A
* Animal_Bear_B
* Animal_Bear_B
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* GameRomHorseZelda}}
* GameRomHorseZelda}}
|-
|-
| CanStack || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanStack || Makes the item stackable || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* Animal_Fish_A
* Animal_Fish_A
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* Priest_Boss_IceArrow}}
* Priest_Boss_IceArrow}}
|-
|-
| CanUse || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanUse || ?{{check}} Marks the item as usable within the pause menu
| <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_A
* Animal_Fish_A
* Animal_Fish_B
* Animal_Fish_B
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* Enemy_Lizalfos_Senior}}
* Enemy_Lizalfos_Senior}}
|-
|-
| CannotSell || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CannotSell || Marks the item as unsellable || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* Armor_005_Head
* Armor_005_Head
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* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| CannotTouchIceMakerBlock || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CannotTouchIceMakerBlock || ?{{check}} Disables collision between the actor and Cryonis blocks
| <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_IceMakerBreaker
* DgnObj_IceMakerBreaker
* DgnObj_IceMakerBreaker_124
* DgnObj_IceMakerBreaker_124
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* Item_Ore_J}}
* Item_Ore_J}}
|-
|-
| CookMaterial || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CookMaterial || Marks the actor as a valid cooking ingredient || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Insect_A
* Animal_Insect_A
* Animal_Insect_AA
* Animal_Insect_AA
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* Item_Enemy_56}}
* Item_Enemy_56}}
|-
|-
| CoolWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_034
* Weapon_Lsword_034
* Weapon_Spear_034
* Weapon_Spear_034
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| EnemyHuge || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyHuge || Marks the enemy as large in size (effect, if any, unknown) || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_GanonBeast
* Enemy_GanonBeast
* Enemy_Giant_Bone
* Enemy_Giant_Bone
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* Item_Material_08}}
* Item_Material_08}}
|-
|-
| EnemyMidsize || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyMidsize || Marks the enemy as midsize (effect, if any, unknown) || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Ganon
* Enemy_Ganon
* Enemy_Lynel_Dark
* Enemy_Lynel_Dark
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* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| EnemyNoStrikeLightning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNoStrikeLightning || Lightning will never strike the enemy even if they are holding metal || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Giant_Bone
* Enemy_Giant_Bone
* Enemy_Giant_Bone_AllDay
* Enemy_Giant_Bone_AllDay
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* Enemy_SandwormR}}
* Enemy_SandwormR}}
|-
|-
| EnemyNotPick || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies
| <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_071
* Weapon_Bow_071
* Weapon_Bow_072}}
* Weapon_Bow_072}}
|-
|-
| EnemyNotTarget || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies
| <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_FollowGoron}}
* Npc_FollowGoron}}
|-
|-
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* RemoteBombCube2}}
* RemoteBombCube2}}
|-
|-
| Fairy || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Fairy || Marks the actor as a fairy || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Insect_F}}
* Animal_Insect_F}}
|-
|-
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* Obj_Plant_Shrub_A_02}}
* Obj_Plant_Shrub_A_02}}
|-
|-
| HorseRider || - || <!-- DO NOT EDIT: -->{{actor list|content=
| HorseRider || Allows the enemy to ride horses || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
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* WallCrack}}
* WallCrack}}
|-
|-
| IgnoreIceMakerBreakCheck || - || <!-- DO NOT EDIT: -->{{actor list|content=
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block
| <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_DLC_EnemyLift_B_01
* DgnObj_DLC_EnemyLift_B_01
* DgnObj_DLC_IbutsuObj_StonePole_A_01
* DgnObj_DLC_IbutsuObj_StonePole_A_01
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* FireWoodFromBundle}}
* FireWoodFromBundle}}
|-
|-
| IgnoreIceMakerCheck || - || <!-- DO NOT EDIT: -->{{actor list|content=
| IgnoreIceMakerCheck || If this actor falls in the water, the player will not be prevented from placing Cryonis blocks on theri location || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_SiteBoss_Spear
* Enemy_SiteBoss_Spear
* Enemy_SiteBoss_Spear_R
* Enemy_SiteBoss_Spear_R
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* DgnObj_DLC_SliderBlockIron_A_01}}
* DgnObj_DLC_SliderBlockIron_A_01}}
|-
|-
| Important || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || <!-- DO NOT EDIT: -->{{actor list|content=
* GameRomHorseReins_01
* GameRomHorseReins_01
* GameRomHorseReins_02
* GameRomHorseReins_02
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* Enemy_Moriblin_Bone_Junior_Head}}
* Enemy_Moriblin_Bone_Junior_Head}}
|-
|-
| NotDropFromPlayer || - || <!-- DO NOT EDIT: -->{{actor list|content=
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_071
* Weapon_Bow_071
* Weapon_Sword_070
* Weapon_Sword_070
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* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| NotFallDelete || - || <!-- DO NOT EDIT: -->{{actor list|content=
| NotFallDelete || [NPCs] Do not delete the NPC actor after a >20.0m fall<ref>NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}</ref> || <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_FollowGoron
* Npc_FollowGoron
* Npc_ValleyVillage031
* Npc_ValleyVillage031
Line 14,058: Line 14,061:
* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| NotRandomSet || - || <!-- DO NOT EDIT: -->{{actor list|content=
| NotRandomSet || ?{{check}} Gives an item special definition. For basic materials, it can represent a multiple amount of said material (e.g. diamonds and hearty truffles). For elixirs, it (may) define the quantity and type. Finally, for weapons, it (may) define something that either isn't obtainable or has special code (e.g. the One-Hit Obliterator)
| <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Cook_C_17_00
* Item_Cook_C_17_00
* Item_FishGet_L_00
* Item_FishGet_L_00
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* Npc_SouthernVillage009}}
* Npc_SouthernVillage009}}
|-
|-
| PhysicsPauseDisable || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.
| <!-- DO NOT EDIT: -->{{actor list|content=
* Area
* Area
* BGCameraPos
* BGCameraPos
Line 15,063: Line 15,068:
* GameRomHorseBone_AllDay}}
* GameRomHorseBone_AllDay}}
|-
|-
| RevivalBloodyMoon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| RevivalBloodyMoon || ?{{check}} Marks the actor as something that should revive on a Blood Moon (may have other functions)
| <!-- DO NOT EDIT: -->{{actor list|content=
* BoarMeat
* BoarMeat
* Enemy_Assassin_Junior
* Enemy_Assassin_Junior
Line 15,497: Line 15,503:
* FldObj_RuinGuardian_A_Dynamic}}
* FldObj_RuinGuardian_A_Dynamic}}
|-
|-
| RevivalNoneForUsed || - || <!-- DO NOT EDIT: -->{{actor list|content=
| RevivalNoneForUsed || Disables interaction with the actor following one use (e.g. shrine chests, Korok seed discovery, etc.) || <!-- DO NOT EDIT: -->{{actor list|content=
* BM_Relief
* BM_Relief
* DgnObj_AncientReactor_B_01
* DgnObj_AncientReactor_B_01
Line 16,360: Line 16,366:
* FldObj_WindmillWheel_A_02}}
* FldObj_WindmillWheel_A_02}}
|-
|-
| StopTimerLong || - || <!-- DO NOT EDIT: -->{{actor list|content=
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientBall
* AncientBall
* AncientBall_Kakariko
* AncientBall_Kakariko
Line 16,967: Line 16,973:
* WoodBall_Golf}}
* WoodBall_Golf}}
|-
|-
| StopTimerMiddle || - || <!-- DO NOT EDIT: -->{{actor list|content=
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_AirOctarock
* Enemy_AirOctarock
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle
Line 17,160: Line 17,166:
* WallSpikeTgt}}
* WallSpikeTgt}}
|-
|-
| StopTimerShort || - || <!-- DO NOT EDIT: -->{{actor list|content=
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Dark
* Enemy_Bokoblin_Dark
* Enemy_Bokoblin_Gold
* Enemy_Bokoblin_Gold
Line 17,240: Line 17,246:
* TBox_Dungeon_Iron_FinalTrial}}
* TBox_Dungeon_Iron_FinalTrial}}
|-
|-
| TeamAssassin || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamAssassin || Marks the enemy as a type of Yiga || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle_DLC2
* Enemy_Assassin_Azito_Middle_DLC2
Line 17,252: Line 17,258:
* Enemy_Assassin_Shooter_Junior}}
* Enemy_Assassin_Shooter_Junior}}
|-
|-
| TeamBokoblin || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamBokoblin || Marks the enemy as a type of Bokoblin || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
Line 17,267: Line 17,273:
* Enemy_Bokoblin_Senior}}
* Enemy_Bokoblin_Senior}}
|-
|-
| TeamChuchu || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamChuchu || Marks the enemy as a type of Chuchu || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Chuchu_Electric_Junior
* Enemy_Chuchu_Electric_Junior
* Enemy_Chuchu_Electric_Middle
* Enemy_Chuchu_Electric_Middle
Line 17,281: Line 17,287:
* Enemy_Chuchu_Senior}}
* Enemy_Chuchu_Senior}}
|-
|-
| TeamForestGiant || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamForestGiant || Marks the enemy as a type of Hinox || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Giant_Bone
* Enemy_Giant_Bone
* Enemy_Giant_Bone_AllDay
* Enemy_Giant_Bone_AllDay
Line 17,288: Line 17,294:
* Enemy_Giant_Senior}}
* Enemy_Giant_Senior}}
|-
|-
| TeamGolem || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamGolem || Marks the enemy as a type of Talus || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Golem_Fire
* Enemy_Golem_Fire
* Enemy_Golem_Fire_Lower_Arm_L
* Enemy_Golem_Fire_Lower_Arm_L
Line 17,312: Line 17,318:
* Enemy_Golem_Upper_Arm_R}}
* Enemy_Golem_Upper_Arm_R}}
|-
|-
| TeamGolemLittle || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamGolemLittle || Marks the enemy as a type of Stone Pebblit || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Golem_Little
* Enemy_Golem_Little
* Enemy_Golem_Little_Fire
* Enemy_Golem_Little_Fire
* Enemy_Golem_Little_Ice}}
* Enemy_Golem_Little_Ice}}
|-
|-
| TeamGuardian || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamGuardian || Marks the enemy as a type of Guardian || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Guardian_A
* Enemy_Guardian_A
* Enemy_Guardian_A_Fixed_Moss
* Enemy_Guardian_A_Fixed_Moss
Line 17,338: Line 17,344:
* Guardian_C_Propeller_Clean}}
* Guardian_C_Propeller_Clean}}
|-
|-
| TeamGuardianMini || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamGuardianMini || Marks the enemy as a type of Guardian Scout || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Guardian_Mini_Baby
* Enemy_Guardian_Mini_Baby
* Enemy_Guardian_Mini_Baby_Dark
* Enemy_Guardian_Mini_Baby_Dark
Line 17,353: Line 17,359:
* Enemy_Guardian_Mini_Senior_Dark}}
* Enemy_Guardian_Mini_Senior_Dark}}
|-
|-
| TeamLizarfos || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamLizarfos || Marks the enemy as a type of Lizalfos || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Lizalfos_Bone_Junior
* Enemy_Lizalfos_Bone_Junior
* Enemy_Lizalfos_Bone_Junior_Head
* Enemy_Lizalfos_Bone_Junior_Head
Line 17,373: Line 17,379:
* Enemy_Lizalfos_Senior}}
* Enemy_Lizalfos_Senior}}
|-
|-
| TeamLynel || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamLynel || Marks the enemy as a type of Lynel || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Lynel_Dark
* Enemy_Lynel_Dark
* Enemy_Lynel_Gold
* Enemy_Lynel_Gold
Line 17,381: Line 17,387:
* Enemy_Lynel_Senior}}
* Enemy_Lynel_Senior}}
|-
|-
| TeamMoriblin || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamMoriblin || Marks the enemy as a type of Moblin || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Moriblin_Bone_Junior
* Enemy_Moriblin_Bone_Junior
* Enemy_Moriblin_Dark
* Enemy_Moriblin_Dark
Line 17,390: Line 17,396:
* Enemy_Moriblin_Senior_Volcano}}
* Enemy_Moriblin_Senior_Volcano}}
|-
|-
| TeamStalfos || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamStalfos || Marks the enemy as a type of Stal enemy || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
Line 17,398: Line 17,404:
* Enemy_Moriblin_Bone_Junior}}
* Enemy_Moriblin_Bone_Junior}}
|-
|-
| TeamWizzrobe || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TeamWizzrobe || Marks the enemy as a type of Wizzrobe || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Wizzrobe_Electric
* Enemy_Wizzrobe_Electric
* Enemy_Wizzrobe_Electric_Senior
* Enemy_Wizzrobe_Electric_Senior
Line 17,457: Line 17,463:
* Item_Enemy_Put_57}}
* Item_Enemy_Put_57}}
|-
|-
| TreasureBox || - || <!-- DO NOT EDIT: -->{{actor list|content=
| TreasureBox || Marks the actor as a treasure chest || <!-- DO NOT EDIT: -->{{actor list|content=
* TBox_Dungeon_Iron
* TBox_Dungeon_Iron
* TBox_Dungeon_Iron_050
* TBox_Dungeon_Iron_050
Line 18,201: Line 18,207:
* Npc_Goron006}}
* Npc_Goron006}}
|-
|-
| WarmWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_033
* Weapon_Lsword_033
* Weapon_Spear_033
* Weapon_Spear_033
Line 18,319: Line 18,325:
* DgnObj_MasterSwordBase_100Enemy}}
* DgnObj_MasterSwordBase_100Enemy}}
|-
|-
| ZukanAnimal || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanAnimal || Hyrule Compendium creatures || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Bear_A
* Animal_Bear_A
* Animal_Bear_B
* Animal_Bear_B
Line 18,468: Line 18,474:
* Item_InsectGet_Z}}
* Item_InsectGet_Z}}
|-
|-
| ZukanBoss || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanBoss || Hyrule Compendium elite enemies || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Assassin_Senior
* Enemy_Assassin_Senior
* Enemy_Bokoblin_Dark
* Enemy_Bokoblin_Dark
Line 18,506: Line 18,512:
* Priest_Boss_ShadowClone_Real}}
* Priest_Boss_ShadowClone_Real}}
|-
|-
| ZukanDLCOnly || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanDLCOnly || Hyrule Compendium DLC only entries || <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_DLC_Weapon_Sword_502
* DgnObj_DLC_Weapon_Sword_502
* Enemy_AirOctarock
* Enemy_AirOctarock
Line 18,520: Line 18,526:
* Weapon_Sword_502}}
* Weapon_Sword_502}}
|-
|-
| ZukanEnemy || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanEnemy || Hyrule Compendium enemies || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_AirOctarock
* Enemy_AirOctarock
* Enemy_Assassin_Azito_Middle
* Enemy_Assassin_Azito_Middle
Line 18,684: Line 18,690:
* RemainsFire_Drone_A_01}}
* RemainsFire_Drone_A_01}}
|-
|-
| ZukanHardModeOnly || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_AirOctarock
* Enemy_AirOctarock
* Enemy_Bokoblin_Gold
* Enemy_Bokoblin_Gold
Line 18,691: Line 18,697:
* Enemy_Moriblin_Gold}}
* Enemy_Moriblin_Gold}}
|-
|-
| ZukanOther || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanOther || Hyrule Compendium treasures || <!-- DO NOT EDIT: -->{{actor list|content=
* Obj_MineralBury_A_01
* Obj_MineralBury_A_01
* Obj_Mineral_A_01
* Obj_Mineral_A_01
Line 18,716: Line 18,722:
* TBox_Field_Wood}}
* TBox_Field_Wood}}
|-
|-
| ZukanSozai || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanSozai || Hyrule Compendium materials (literally "図鑑.素材") || <!-- DO NOT EDIT: -->{{actor list|content=
* BeeHome
* BeeHome
* Item_Fruit_A
* Item_Fruit_A
Line 18,768: Line 18,774:
* Item_Plant_Q}}
* Item_Plant_Q}}
|-
|-
| ZukanWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZukanWeapon || Hyrule Compendium weapons || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BombArrow_A
* BombArrow_A
Line 19,407: Line 19,413:
* GameRomHorseEpona}}
* GameRomHorseEpona}}
|-
|-
| AreaSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AreaSeries || Environmental weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_044}}
* Weapon_Sword_044}}
|-
|-
| AssassinSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AssassinSeries || Yiga weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_040
* Weapon_Bow_040
* Weapon_Lsword_074
* Weapon_Lsword_074
Line 19,416: Line 19,422:
* Weapon_Sword_073}}
* Weapon_Sword_073}}
|-
|-
| AttrFire || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AttrFire || Fire elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_033
* Weapon_Lsword_033
* Weapon_Spear_033
* Weapon_Spear_033
* Weapon_Sword_033}}
* Weapon_Sword_033}}
|-
|-
| AttrIce || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AttrIce || Ice elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_034
* Weapon_Lsword_034
* Weapon_Spear_034
* Weapon_Spear_034
* Weapon_Sword_034}}
* Weapon_Sword_034}}
|-
|-
| AttrThunder || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AttrThunder || Electric elemental weapons || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_035
* Weapon_Lsword_035
* Weapon_Spear_035
* Weapon_Spear_035
* Weapon_Sword_035}}
* Weapon_Sword_035}}
|-
|-
| AxSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AxSeries || Ax weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_030
* Weapon_Lsword_030
* Weapon_Lsword_032}}
* Weapon_Lsword_032}}
Line 19,840: Line 19,846:
* WindGeneratorLength}}
* WindGeneratorLength}}
|-
|-
| BokoblinSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BokoblinSeries || Bokoblin weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_003
* Weapon_Bow_003
* Weapon_Bow_004
* Weapon_Bow_004
Line 19,865: Line 19,871:
* TwnObj_HyruleCastle_A_01_Far}}
* TwnObj_HyruleCastle_A_01_Far}}
|-
|-
| DragonRoostSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DragonRoostSeries || Rito weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_016
* Weapon_Bow_016
* Weapon_Bow_017
* Weapon_Bow_017
Line 19,874: Line 19,880:
* Weapon_Sword_031}}
* Weapon_Sword_031}}
|-
|-
| DrcMapBridge || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || <!-- DO NOT EDIT: -->{{actor list|content=
* FldObj_AkkareFortBridge_A_01
* FldObj_AkkareFortBridge_A_01
* FldObj_AkkareFortBridge_A_01_Far
* FldObj_AkkareFortBridge_A_01_Far
Line 19,949: Line 19,955:
* TwnObj_WoodenFrameworkBridge_A_01_Far}}
* TwnObj_WoodenFrameworkBridge_A_01_Far}}
|-
|-
| DrcMapComplex || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || <!-- DO NOT EDIT: -->{{actor list|content=
* FldObj_BridgeSheikerOutskirts_A_01
* FldObj_BridgeSheikerOutskirts_A_01
* FldObj_BridgeSheikerOutskirts_A_01_Far
* FldObj_BridgeSheikerOutskirts_A_01_Far
Line 19,996: Line 20,002:
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}
|-
|-
| DrcMapConstruction || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapConstruction || [Sheikah Slate map generation] || <!-- DO NOT EDIT: -->{{actor list|content=
* DesignerLocaterKorokRock
* DesignerLocaterKorokRock
* DgnObj_DLC_Tower_A_01
* DgnObj_DLC_Tower_A_01
Line 20,618: Line 20,624:
* TwnObj_Village_ZoraShop_A_01_Far}}
* TwnObj_Village_ZoraShop_A_01_Far}}
|-
|-
| DrcMapDeadTree || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || <!-- DO NOT EDIT: -->{{actor list|content=
* Obj_TreeBroadleafDead_B_L_01
* Obj_TreeBroadleafDead_B_L_01
* Obj_TreeBroadleafDead_B_L_01_Stump
* Obj_TreeBroadleafDead_B_L_01_Stump
Line 20,659: Line 20,665:
* Obj_TreeDead_A_Snow_01_Trunk}}
* Obj_TreeDead_A_Snow_01_Trunk}}
|-
|-
| DrcMapDeku || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || <!-- DO NOT EDIT: -->{{actor list|content=
* TwnObj_Village_Korok_DekuTree_A_01_Far}}
* TwnObj_Village_Korok_DekuTree_A_01_Far}}
|-
|-
| DrcMapGrudge || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapGrudge || [Sheikah Slate map generation] Malice || <!-- DO NOT EDIT: -->{{actor list|content=
* TwnObj_GanonGrudgeSolid_Eyeball_A_01
* TwnObj_GanonGrudgeSolid_Eyeball_A_01
* TwnObj_GanonGrudgeSolid_Generator_A_01}}
* TwnObj_GanonGrudgeSolid_Generator_A_01}}
|-
|-
| DrcMapLava || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapLava || [Sheikah Slate map generation] Lava || <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01
* FldObj_DeathMtLavaFall_A_01
* FldObj_DeathMtLavaFall_A_01
Line 20,688: Line 20,694:
* FldObj_LavaPlane_A_05_Far}}
* FldObj_LavaPlane_A_05_Far}}
|-
|-
| DrcMapTerrain || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || <!-- DO NOT EDIT: -->{{actor list|content=
* BowlPin_2
* BowlPin_2
* BowlPin_2_Far
* BowlPin_2_Far
Line 22,177: Line 22,183:
* TwnObj_Village_SheikerCliff_A_03_Far}}
* TwnObj_Village_SheikerCliff_A_03_Far}}
|-
|-
| DrcMapTree || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapTree || [Sheikah Slate map generation] Tree actors || <!-- DO NOT EDIT: -->{{actor list|content=
* Dm_FldObj_ScaffoldWood_B_02
* Dm_FldObj_ScaffoldWood_B_02
* FldObj_PileLogs_A_01
* FldObj_PileLogs_A_01
Line 22,270: Line 22,276:
* TwnObj_Village_KorokTree_LL_B_01}}
* TwnObj_Village_KorokTree_LL_B_01}}
|-
|-
| DrcMapWaterFall || - || <!-- DO NOT EDIT: -->{{actor list|content=
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || <!-- DO NOT EDIT: -->{{actor list|content=
* DgnObj_WaterFallDungeon_A_01
* DgnObj_WaterFallDungeon_A_01
* FldObj_WaterFallAkkare_A_01
* FldObj_WaterFallAkkare_A_01
Line 22,343: Line 22,349:
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}
|-
|-
| ElectricRodSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ElectricRodSeries || Electric rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_050
* Weapon_Sword_050
* Weapon_Sword_062}}
* Weapon_Sword_062}}
|-
|-
| FireRodSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| FireRodSeries || Fire rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_048
* Weapon_Sword_048
* Weapon_Sword_060}}
* Weapon_Sword_060}}
Line 23,734: Line 23,740:
* Weapon_Sword_040}}
* Weapon_Sword_040}}
|-
|-
| GetItemGroupFruit || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupFruit || [GetItem] Fruits || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Fruit_A
* Item_Fruit_A
* Item_Fruit_B
* Item_Fruit_B
Line 23,748: Line 23,754:
* Item_Fruit_L}}
* Item_Fruit_L}}
|-
|-
| GetItemGroupLiving || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupLiving || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* BeeHome
* BeeHome
* Item_Boiled_01
* Item_Boiled_01
Line 23,869: Line 23,875:
* Item_Roast_53}}
* Item_Roast_53}}
|-
|-
| GetItemGroupNonburnable || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupNonburnable || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Enemy_26
* Item_Enemy_26
* Item_Enemy_27
* Item_Enemy_27
Line 23,899: Line 23,905:
* Item_Ore_J}}
* Item_Ore_J}}
|-
|-
| GetItemGroupNormal || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupNormal || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_A
* Animal_Fish_A
* Animal_Fish_B
* Animal_Fish_B
Line 23,957: Line 23,963:
* Obj_FireWoodBundle}}
* Obj_FireWoodBundle}}
|-
|-
| GetItemGroupRootVegetable || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupRootVegetable || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Plant_B
* Item_Plant_B
* Item_Plant_C
* Item_Plant_C
Line 23,963: Line 23,969:
* Item_Plant_Q}}
* Item_Plant_Q}}
|-
|-
| GetItemGroupRootVegetable4Get || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemGroupRootVegetable4Get || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_PlantGet_B
* Item_PlantGet_B
* Item_PlantGet_C
* Item_PlantGet_C
Line 23,969: Line 23,975:
* Item_PlantGet_Q}}
* Item_PlantGet_Q}}
|-
|-
| GetItemHeavyWeight || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemHeavyWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_ChilledFish_02
* Item_ChilledFish_02
* Item_ChilledFish_06
* Item_ChilledFish_06
Line 24,026: Line 24,032:
* Weapon_Lsword_059}}
* Weapon_Lsword_059}}
|-
|-
| GetItemLightWeight || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemLightWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* Item_Boiled_01
* Item_Boiled_01
* Item_ChilledFish_07
* Item_ChilledFish_07
Line 24,206: Line 24,212:
* Weapon_Sword_062}}
* Weapon_Sword_062}}
|-
|-
| GetItemNormalWeight || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GetItemNormalWeight || [GetItem] || <!-- DO NOT EDIT: -->{{actor list|content=
* BeeHome
* BeeHome
* Item_ChilledFish_01
* Item_ChilledFish_01
Line 24,365: Line 24,371:
* Weapon_Sword_503}}
* Weapon_Sword_503}}
|-
|-
| GoronSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GoronSeries || Goron weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_036
* Weapon_Lsword_036
* Weapon_Lsword_037
* Weapon_Lsword_037
Line 24,371: Line 24,377:
* Weapon_Spear_031}}
* Weapon_Spear_031}}
|-
|-
| GuardianMiniSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| GuardianMiniSeries || Guardian weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_013
* Weapon_Lsword_013
* Weapon_Lsword_014
* Weapon_Lsword_014
Line 24,385: Line 24,391:
* Weapon_Sword_015}}
* Weapon_Sword_015}}
|-
|-
| HatenoSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| HatenoSeries || Hateno weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Shield_034}}
* Weapon_Shield_034}}
|-
|-
| HeroSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| HeroSeries || Champion weapon series (note: does not include Link's weapons such as the Master Sword) || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_028
* Weapon_Bow_028
* Weapon_Bow_080
* Weapon_Bow_080
Line 24,397: Line 24,403:
* Weapon_Sword_052}}
* Weapon_Sword_052}}
|-
|-
| HyliaSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| HyliaSeries || Hylian armor and weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_001_Head
* Armor_001_Head
* Armor_001_Lower
* Armor_001_Lower
Line 24,434: Line 24,440:
* Weapon_Sword_024}}
* Weapon_Sword_024}}
|-
|-
| IceRodSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| IceRodSeries || Ice rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_049
* Weapon_Sword_049
* Weapon_Sword_061}}
* Weapon_Sword_061}}
Line 24,474: Line 24,480:
* TwnObj_Village_ZoraPot_A_M_Act_01}}
* TwnObj_Village_ZoraPot_A_M_Act_01}}
|-
|-
| KakarikoSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| KakarikoSeries || Kakariko weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_029
* Weapon_Bow_029
* Weapon_Lsword_041
* Weapon_Lsword_041
Line 24,482: Line 24,488:
* Weapon_Sword_041}}
* Weapon_Sword_041}}
|-
|-
| KokiriSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| KokiriSeries || Korok weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_013
* Weapon_Bow_013
* Weapon_Shield_023
* Weapon_Shield_023
Line 24,488: Line 24,494:
* Weapon_Sword_025}}
* Weapon_Sword_025}}
|-
|-
| LizalfosSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| LizalfosSeries || Lizalfos weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_006
* Weapon_Bow_006
* Weapon_Bow_011
* Weapon_Bow_011
Line 24,502: Line 24,508:
* Weapon_Sword_009}}
* Weapon_Sword_009}}
|-
|-
| LynelSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| LynelSeries || Lynel weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_009
* Weapon_Bow_009
* Weapon_Bow_026
* Weapon_Bow_026
Line 24,623: Line 24,629:
* Strange_Beacon_CookSet}}
* Strange_Beacon_CookSet}}
|-
|-
| MasterSword || - || <!-- DO NOT EDIT: -->{{actor list|content=
| MasterSword || Master Sword actors || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_070
* Weapon_Sword_070
* Weapon_Sword_071}}
* Weapon_Sword_071}}
Line 24,667: Line 24,673:
* Npc_oasis051}}
* Npc_oasis051}}
|-
|-
| MoriblinSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| MoriblinSeries || Moblin weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_010
* Weapon_Lsword_010
* Weapon_Lsword_011
* Weapon_Lsword_011
Line 24,675: Line 24,681:
* Weapon_Spear_012}}
* Weapon_Spear_012}}
|-
|-
| OasisSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| OasisSeries || Gerudo weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_015
* Weapon_Bow_015
* Weapon_Lsword_029
* Weapon_Lsword_029
Line 24,686: Line 24,692:
* Weapon_Sword_052}}
* Weapon_Sword_052}}
|-
|-
| PcmptAIProg || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || <!-- DO NOT EDIT: -->{{actor list|content=
* FldObj_CliffSnowWall_D_23
* FldObj_CliffSnowWall_D_23
* FldObj_CliffSnowWall_D_23_Far
* FldObj_CliffSnowWall_D_23_Far
Line 24,694: Line 24,700:
* WallCrack}}
* WallCrack}}
|-
|-
| PcmptAISchedule || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || <!-- DO NOT EDIT: -->{{actor list|content=
* BM_Relief
* BM_Relief
* DLC_TwnObj_HatenoLinkHouse_Check_Photo
* DLC_TwnObj_HatenoLinkHouse_Check_Photo
Line 24,780: Line 24,786:
* TwnObj_ZoraLithograph_A_01}}
* TwnObj_ZoraLithograph_A_01}}
|-
|-
| PcmptAttention || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptAttention || [Build] Precomputed [[Attention]] || <!-- DO NOT EDIT: -->{{actor list|content=
* BasinTag
* BasinTag
* RememberTag}}
* RememberTag}}
|-
|-
| PcmptAwareness || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptAwareness || [Build] Precomputed [[Awareness]] || <!-- DO NOT EDIT: -->{{actor list|content=
* TwnObj_AncientOven_A_01}}
* TwnObj_AncientOven_A_01}}
|-
|-
| PcmptBoneControl || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || <!-- DO NOT EDIT: -->{{actor list|content=
* TwnObj_AncientOven_A_01
* TwnObj_AncientOven_A_01
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}
|-
|-
| PcmptDamageParam || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_SiteBoss_Bow_ChildDevice
* Enemy_SiteBoss_Bow_ChildDevice
* GanonIceBullet
* GanonIceBullet
Line 24,803: Line 24,809:
* SiteBossSpearIceBullet}}
* SiteBossSpearIceBullet}}
|-
|-
| PcmptDropTable || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptDropTable || [Build] Precomputed [[DropTable]] || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_A
* Animal_Fish_A
* Animal_Fish_B
* Animal_Fish_B
Line 24,847: Line 24,853:
* TreasureLocaterKibako}}
* TreasureLocaterKibako}}
|-
|-
| PcmptELink || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptELink || [Build] Precomputed [[ELink]] || <!-- DO NOT EDIT: -->{{actor list|content=
* CastleBarrier}}
* CastleBarrier}}
|-
|-
| PcmptLOD || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptLOD || [Build] Precomputed [[LOD]] || <!-- DO NOT EDIT: -->{{actor list|content=
* GuardianBeam
* GuardianBeam
* GuardianBeam_RemainsWind}}
* GuardianBeam_RemainsWind}}
|-
|-
| PcmptLifeCondition || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || <!-- DO NOT EDIT: -->{{actor list|content=
* AreaCulling_InnerHide
* AreaCulling_InnerHide
* AreaCulling_InnerOn
* AreaCulling_InnerOn
Line 24,860: Line 24,866:
* FarModelCullingArea}}
* FarModelCullingArea}}
|-
|-
| PcmptModel || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptModel || [Build] Precomputed [[Model]] || <!-- DO NOT EDIT: -->{{actor list|content=
* AreaCulling_InnerHide
* AreaCulling_InnerHide
* AreaCulling_InnerOn
* AreaCulling_InnerOn
Line 24,866: Line 24,872:
* FarModelCullingArea}}
* FarModelCullingArea}}
|-
|-
| PcmptShopData || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptShopData || [Build] Precomputed [[ShopData]] || <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_DressFairy_00
* Npc_DressFairy_00
* Npc_DressFairy_01
* Npc_DressFairy_01
Line 24,873: Line 24,879:
* TwnObj_AncientOven_A_01}}
* TwnObj_AncientOven_A_01}}
|-
|-
| PcmptUMii || - || <!-- DO NOT EDIT: -->{{actor list|content=
| PcmptUMii || [Build] Precomputed [[UMii]] || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Assassin_Middle_Quest
* Enemy_Assassin_Middle_Quest
* Enemy_Assassin_Senior
* Enemy_Assassin_Senior
Line 24,881: Line 24,887:
* TwnObj_Village_Korok_DekuTree_A_01_Far}}
* TwnObj_Village_Korok_DekuTree_A_01_Far}}
|-
|-
| RodWeapon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| RodWeapon || Rod weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Lsword_074
* Weapon_Lsword_074
* Weapon_Sword_048
* Weapon_Sword_048
Line 25,069: Line 25,075:
* Armor_234_Upper}}
* Armor_234_Upper}}
|-
|-
| SkipChangeActorLinkFromUMiiOfASList || - || <!-- DO NOT EDIT: -->{{actor list|content=
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_BackseatKorok_Air
* Npc_BackseatKorok_Air
* Npc_DeathEastHatago_001
* Npc_DeathEastHatago_001
Line 25,097: Line 25,103:
* Npc_UMiiVillage003}}
* Npc_UMiiVillage003}}
|-
|-
| SkipChangeActorLinkFromUMiiOfPhysics || - || <!-- DO NOT EDIT: -->{{actor list|content=
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || <!-- DO NOT EDIT: -->{{actor list|content=
* NPC_oasis067
* NPC_oasis067
* NPC_oasis068
* NPC_oasis068
Line 25,106: Line 25,112:
* Npc_Road_032}}
* Npc_Road_032}}
|-
|-
| SouthernSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| SouthernSeries || Lurelin weapon series  || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Shield_032}}
* Weapon_Shield_032}}
|-
|-
| Traveler || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Traveler || Roaming NPCs || <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_Assassin_001
* Npc_Assassin_001
* Npc_Assassin_002
* Npc_Assassin_002
Line 25,168: Line 25,174:
* Npc_Road_045}}
* Npc_Road_045}}
|-
|-
| UniqueSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_023
* Weapon_Bow_023
* Weapon_Bow_033
* Weapon_Bow_033
Line 25,220: Line 25,226:
* Weapon_Sword_503}}
* Weapon_Sword_503}}
|-
|-
| Zora || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Zora || Zora actors || <!-- DO NOT EDIT: -->{{actor list|content=
* Dm_Npc_Zora_Hero
* Dm_Npc_Zora_Hero
* Npc_Zora001
* Npc_Zora001
Line 25,254: Line 25,260:
* Npc_ZoraB001}}
* Npc_ZoraB001}}
|-
|-
| ZoraSeries || - || <!-- DO NOT EDIT: -->{{actor list|content=
| ZoraSeries || Zora weapon series || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_014
* Weapon_Bow_014
* Weapon_Lsword_027
* Weapon_Lsword_027
14

edits