ActorParam/DamageParam: Difference between revisions

→‎Parameters: translate some descriptions
imported>Leoetlino
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imported>Leoetlino
(→‎Parameters: translate some descriptions)
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| IsDeadBurnout || bool || xxx || 燃え尽きでライフ0
| IsDeadBurnout || bool || xxx || 燃え尽きでライフ0
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| IsMetamorBurnout || bool || xxx || 燃え尽きでアクタ変化
| IsMetamorBurnout || bool || Actor changes on burnout || 燃え尽きでアクタ変化
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| IsMatamorFromTg || bool || xxx || 炎剣で切っても変化する
| IsMatamorFromTg || bool || Actor changes on burnout from fire sword || 炎剣で切っても変化する
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| Burnable || bool || xxx || 燃え状態有効
| Burnable || bool || Can be burned || 燃え状態有効
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| BurnDamage || int || xxx || 燃えダメージLv1(-1でダメージ受けない)
| BurnDamage || int || Level 1 burn damage (-1 to disable) || 燃えダメージLv1(-1でダメージ受けない)
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| BurnDamage2 || int || xxx || 燃えダメージLv2(-1でLv1と同じ)
| BurnDamage2 || int || Level 2 burn damage (same as Lv1 if -1) || 燃えダメージLv2(-1でLv1と同じ)
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| BurnDamage3 || int || xxx || 燃えダメージLv3(-1でLv2と同じ)
| BurnDamage3 || int || Level 3 burn damage (same as Lv2 if -1) || 燃えダメージLv3(-1でLv2と同じ)
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| BurnDamage4 || int || xxx || 燃えダメージLv4(-1でLv3と同じ)
| BurnDamage4 || int || Level 4 burn damage (same as Lv3 if -1) || 燃えダメージLv4(-1でLv3と同じ)
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| BurnDamage5 || int || xxx || 燃えダメージLv5(-1でLv4と同じ)
| BurnDamage5 || int || Level 5 burn damage (same as Lv4 if -1) || 燃えダメージLv5(-1でLv4と同じ)
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| BurnTime || int || xxx || 燃え時間
| BurnTime || int || Burn duration || 燃え時間
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| BurnDamageInterval || int || xxx || [火に接触時]燃えダメージ間隔(-1で無し)
| BurnDamageInterval || int || Receive burn damage every N frames when on fire (-1 to disable) || [火に接触時]燃えダメージ間隔(-1で無し)
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| BurnContinuousDamage || int || xxx || [火に接触時]燃え継続ダメージ
| BurnContinuousDamage || int || Periodic burn damage value when on fire || [火に接触時]燃え継続ダメージ
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| BurnCritical || bool || xxx || 火異常がクリティカル扱いか
| BurnCritical || bool || xxx || 火異常がクリティカル扱いか
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| IsDeadIce || bool || xxx || 凍結でライフ0
| IsDeadIce || bool || xxx || 凍結でライフ0
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| IsMetamorIce || bool || xxx || 凍結でアクタ変化
| IsMetamorIce || bool || Actor changes when frozen || 凍結でアクタ変化
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| Iceable || bool || xxx || 凍結状態有効
| Iceable || bool || Can be frozen || 凍結状態有効
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| IceDamage || int || xxx || 凍結時間(f)
| IceDamage || int || Freeze damage || 凍結ダメージ
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| IceTime || int || xxx || 凍結時間(f)
| IceTime || int || Freeze duration (in frames) || 凍結時間(f)
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| IceBreakableByAtk || bool || xxx || 凍結時攻撃で割れるか
| IceBreakableByAtk || bool || Can be unfrozen by attacks || 凍結時攻撃で割れるか
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| IceBreakDamageRatio || float || xxx || 凍結破壊ダメージ倍率
| IceBreakDamageRatio || float || Damage multiplier when unfrozen by attack || 凍結破壊ダメージ倍率
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| IceCritical || bool || xxx || 凍結異常がクリティカル扱いか(濡れたら死ぬようになります)
| IceCritical || bool || xxx || 凍結異常がクリティカル扱いか(濡れたら死ぬようになります)
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| IsDeadElectric || bool || xxx || 帯電でライフ0
| IsDeadElectric || bool || xxx || 帯電でライフ0
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| IsMetamorElectric || bool || xxx || 帯電でアクタ変化
| IsMetamorElectric || bool || Actor changes when shocked || 帯電でアクタ変化
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| Electricable || bool || xxx || 痺れ状態有効
| Electricable || bool || Can be shocked || 痺れ状態有効
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| ElectricDamage || int || xxx || 痺れダメージ
| ElectricDamage || int || Shock damage || 痺れダメージ
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| ElectricTime || int || xxx || 痺れ時間(f)
| ElectricTime || int || Shock effect duration (in frames) || 痺れ時間(f)
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| ElecCancelableByAtk || bool || xxx || 痺れ時攻撃でキャンセルされるか
| ElecCancelableByAtk || bool || Whether shock effect is cancelled by attacks || 痺れ時攻撃でキャンセルされるか
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| ProofElecAtSmallDamage || bool || xxx || 電気弾無効時小ダメージアクションをとるか
| ProofElecAtSmallDamage || bool || xxx || 電気弾無効時小ダメージアクションをとるか
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| WetAffect || bool || xxx || 濡れ有効
| WetAffect || bool || Can become wet || 濡れ有効
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| LightningAffect || bool || xxx || 落雷有効
| LightningAffect || bool || Is affected by lightning || 落雷有効
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| LightningDamage || int || xxx || 落雷ダメージ
| LightningDamage || int || Lightning damage || 落雷ダメージ
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| GerudoHeroAffect || bool || xxx || 英傑加護(雷)有効
| GerudoHeroAffect || bool || Is affected by Urbosa's Fury || 英傑加護(雷)有効
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| GerudoHeroDamage || int || xxx || 英傑加護(雷)ダメージ
| GerudoHeroDamage || int || Urbosa's Fury damage || 英傑加護(雷)ダメージ
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| GerudoHeroTime || int || xxx || 英傑加護(雷)痺れ時間(0だと吹っ飛び)
| GerudoHeroTime || int || Urbosa's Fury shock effect duration (blow off when 0) || 英傑加護(雷)痺れ時間(0だと吹っ飛び)
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| GustAffect || bool || xxx || 突風有効
| GustAffect || bool || Is affected by gusts of wind || 突風有効
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| DrownHeight || float || xxx || 溺れる水深(-1で溺れない)
| DrownHeight || float || Water depth before drowning (-1 to disable) || 溺れる水深(-1で溺れない)
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| DrownDamage || int || xxx || 溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい)
| DrownDamage || int || Drown damage (0 for special cases) || 溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい)
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| ColdWaterFrozenTime || int || xxx || 冷たい水地形で凍結する時間
| ColdWaterFrozenTime || int || xxx || 冷たい水地形で凍結する時間
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| ColdWaterAffect || bool || xxx || 冷たい水地形でダメージ有
| ColdWaterAffect || bool || Is affected by freezing water || 冷たい水地形でダメージ有
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| ColdWaterDamage || int || xxx || 冷たい水ダメージ値
| ColdWaterDamage || int || Damage when in freezing water || 冷たい水ダメージ値
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| ColdWaterDamageInterval || int || xxx || 冷たい水ダメージ最浅間隔
| ColdWaterDamageInterval || int || Receive damage every N frames when in freezing water || 冷たい水ダメージ最浅間隔
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| ColdWaterDamageStartDepth || float || xxx || 冷たい水ダメージ最浅閾値
| ColdWaterDamageStartDepth || float || Depth threshold for freezing water || 冷たい水ダメージ最浅閾値
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| ColdWaterDamageIntervalDeep || int || xxx || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない)
| ColdWaterDamageIntervalDeep || int || Receive damage every N frames when in deep freezing water (-1 to disable) || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない)
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| ColdWaterDamageDeepDepth || float || xxx || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない)
| ColdWaterDamageDeepDepth || float || Depth threshold for deep freezing water (-1 to disable) || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない)
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| HotWaterBoiledTime || int || xxx || 熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい)
| HotWaterBoiledTime || int || Time in frames to boil (-1 to disable, if enabled please disable the below settings) || 熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい)
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| HotWaterHealAffect || bool || xxx || 温泉地形で影響有
| HotWaterHealAffect || bool || Heals when in hot water || 温泉地形で影響有
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| HotWaterHeal || int || xxx || 温泉回復値
| HotWaterHeal || int || Hot water heal value || 温泉回復値
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| HotWaterHealInterval || int || xxx || 温泉影響最浅間隔
| HotWaterHealInterval || int || Recover health every N frames when in hot water || 温泉影響最浅間隔
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| HotWaterHealStartDepth || float || xxx || 温泉影響最浅閾値
| HotWaterHealStartDepth || float || Depth threshold for hot water || 温泉影響最浅閾値
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| HotWaterHealIntervalDeep || int || xxx || 温泉影響最深閾値(-1で最深間隔は使わない)
| HotWaterHealIntervalDeep || int || Recover health every N frames when in deep hot water (-1 to disable) || 温泉影響最深間隔(-1なら使わない)
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| HotWaterHealDeepDepth || float || xxx || 温泉影響最深閾値(-1で最深間隔は使わない)
| HotWaterHealDeepDepth || float || Depth threshold for deep hot water || 温泉影響最深閾値(-1で最深間隔は使わない)
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| HotWaterChemCrit || bool || xxx || 温泉入るとケミカルクリティカル
| HotWaterChemCrit || bool || xxx || 温泉入るとケミカルクリティカル
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| PoisonBogAffect || bool || xxx || 毒沼地形でダメージ有
| PoisonBogAffect || bool || Is affected by poison swamp terrain || 毒沼地形でダメージ有
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| PoisonBogDamage || int || xxx || 毒沼ダメージ値
| PoisonBogDamage || int || Poison damage || 毒沼ダメージ値
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| PoisonBogDamageInterval || int || xxx || 毒沼ダメージ間隔
| PoisonBogDamageInterval || int || Receive poison damage every N frames || 毒沼ダメージ間隔
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| LavaAffect || bool || xxx || 溶岩地形でダメージ有
| LavaAffect || bool || Is affected by lava terrain || 溶岩地形でダメージ有
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| LavaDamage || int || xxx || 溶岩ダメージ間隔
| LavaDamage || int || Lava damage || 溶岩ダメージ間隔
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| LavaDamageInterval || int || xxx || 溶岩ダメージ間隔
| LavaDamageInterval || int || Receive lava damage every N frames || 溶岩ダメージ間隔
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| LavaDeepDepth || float || xxx || 深い溶岩閾値
| LavaDeepDepth || float || Depth threshold for deep lava || 深い溶岩閾値
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| LavaDeepDamage || int || xxx || 深い溶岩ダメージ値
| LavaDeepDamage || int || Deep lava damage || 深い溶岩ダメージ値
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| CurseAffect || bool || xxx || 怨念ダメージ状態有効
| CurseAffect || bool || Receives malice damage || 怨念ダメージ状態有効
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| CurseDamage || int || xxx || 怨念ダメージ
| CurseDamage || int || Malice damage || 怨念ダメージ
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| CurseInterval || int || xxx || 怨念ダメージ間隔(-1で無し)
| CurseInterval || int || Receive malice damage every N frames (-1 to disable) || 怨念ダメージ間隔(-1で無し)
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| CurseContinuousDamage || int || xxx || 怨念継続ダメージ
| CurseContinuousDamage || int || xxx || 怨念継続ダメージ
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| HeavySnowColdTime || int || xxx || 大雪時凍るまでの時間(-1で凍らない)
| HeavySnowColdTime || int || Freeze duration when it's snowing heavily (-1 to not freeze) || 大雪時凍るまでの時間(-1で凍らない)
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