ActorLimiter: Difference between revisions

Added Wii U init address
imported>Leoetlino
(create stubs for all known subsystems)
 
(Added Wii U init address)
 
(9 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Subsystem infobox|name=GameSceneSubsys8|is_name_official=0|description=Unknown, initialised from GameScene code|init_addr_switch150=0000007100E4D770}}
{{Subsystem infobox|name=ActorLimiter|is_name_official=0|description=Limits the number of spawned actors (e.g. for amiibo drops)|init_addr_switch150=0000007100E4D770|init_addr_wiiu150=032C34A8}}
{{stub}}
 
'''ActorLimiter''' is a subsystem that makes it possible to artificially limit the number of spawned actors in some cases (e.g. for amiibo drops or enemy drops).
 
ActorLimiter is initialised from [[GameScene]].
 
== How it works ==
 
When an actor is spawned, it can be manually added to an ActorLimiter list. The add function checks whether the actor list is full and deletes an existing actor if needed.
 
Actors with the PriorityMaterial [[actor tag]] are not discarded.
 
== Lists ==
 
In 1.5.0, there are 8 different lists<ref>{{addr|a=0x71007A8308|ver=nx-1.5.0}}</ref>.
 
{|class="wikitable"
! Index || Description !! Number of actors
|-
| 0 || Lumberjack tree drops{{check}}
| 10
|-
| 1 || Dropped items (except weapons) or InCarryBox actors{{check}}
| 10
|-
| 2 || "Player trash" (dropped weapons)
| 10
|-
| 3 || Drops || 20
|-
| 4 || Sand seal (Animal_SunazarashiSP_A) || 1
|-
| 5 || [[Bullet]]s || 10
|-
| 6 || [[amiibo drops]] || 15
|-
| 7 || ? || 10
|}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]
editnews, Administrators
90

edits