AIDef:Query/CheckPlayerState: Difference between revisions

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(import AI definitions from 1.5.0)
 
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=== PlayerState ===
{{expand section}}
{|class="wikitable"
! Value !! Description
|-
|0|| Naked<ref>SignalFlowchart</ref>
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|1||
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|2||
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|3|| isRidingHorse<ref>Switch 1.5.0 executable, 0x710084F334</ref> / "Ride on"<ref>SignalFlowchart</ref>
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|4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerOnGround SignalFlowchart]</ref>
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|5||
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|6||
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|7||
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|8|| Is Stasis rune selected and usable {{check}}
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|9|| Is Square Bomb rune selected and usable {{check}}
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|10|| Is Round Bomb rune selected and usable {{check}}
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|11|| Are Square Bomb and Round Bomb runes usable {{check}}
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|12||
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|13||
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|14||
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|15|| Diving into water<ref>SignalFlowchart</ref>
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|16|| In battle<ref>SignalFlowchart</ref>
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|17|| isInWater
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|18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref>
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|19|| isOnRaft
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|20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref>
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|21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}})
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|22||
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|23|| CutFallLand
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|24||
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|25|| isOnIceMakerBlock
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|26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}}
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|27|| Some motorcycle state {{check}}
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|28|| Some motorcycle state {{check}}
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== Derived definitions ==
== Derived definitions ==
Anonymous user