AIDef:Behavior/LynelGearAttackCollision

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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LynelGearAttackCollision
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
DamageScaleGear0 Float
DamageScaleGear1 Float
DamageScaleGear2 Float
DamageScaleGear3 Float
DamageScaleGearTop Float
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
AttackRigidName String


Derived definitions

LynelGearAttackCollision (Lynel_Senior)

Name Value
DamageScaleGear0 0.0
DamageScaleGear1 0.0
DamageScaleGear2 0.0
DamageScaleGear3 1.0
DamageScaleGearTop 1.0
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
AttackRigidName AtkEnemyBody

LynelGearAttackCollision (Lynel_Middle)

Name Value
DamageScaleGear0 0.0
DamageScaleGear1 0.0
DamageScaleGear2 0.0
DamageScaleGear3 1.0
DamageScaleGearTop 1.0
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
AttackRigidName AtkEnemyBody

LynelGearAttackCollision (Lynel)

Name Value
DamageScaleGear0 0.0
DamageScaleGear1 0.0
DamageScaleGear2 0.0
DamageScaleGear3 1.0
DamageScaleGearTop 1.0
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
AttackRigidName AtkEnemyBody