AIDef:Behavior/CutGrass

From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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CutGrass
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
CutRange Float
IsCallEffect Bool
Intensity Float


Derived definitions

CutGrass (WolfLink)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Boar)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Deer)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Wolf)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Deer_MiniGame)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Bear)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (SunazarashiSP)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8

CutGrass (Boar_MiniGame)

Name Value
CutRange 1.0
IsCallEffect True
Intensity 1.8