AIDef:Behavior/ConditionReset

From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ConditionReset
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
IsResetBurn Bool
IsResetIce Bool
IsResetElectric Bool


Derived definitions

ConditionReset (Priest_Boss_ShadowClone)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Senior)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Middle_Azito)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Middle_Quest)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Middle)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Priest_Boss_Normal)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Priest_Boss_ShadowClone_Real)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Junior)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Middle_Azito_DLC)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Priest_Boss_Giant)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Junior_Shooter)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True

ConditionReset (Assassin_Junior_Azito_Shooter)

Name Value
IsResetBurn False
IsResetIce True
IsResetElectric True