AIDef:Action/LinkTagBaseAction: Difference between revisions

→‎MapUnitInstParams: Fix MakeSaveFlag 3 for clarity
(→‎MapUnitInstParams: MakeSaveFlag 3 flag name contents)
(→‎MapUnitInstParams: Fix MakeSaveFlag 3 for clarity)
 
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* 1: Use <code>Clear_%s</code> % (current map name).
* 1: Use <code>Clear_%s</code> % (current map name).
* 2: Use <code>Open_%s</code> % (closest dungeon name, based on the player's position).
* 2: Use <code>Open_%s</code> % (closest dungeon name, based on the player's position).
* 3: Use <code>%s_%s_%u</code> % (<code>SaveSystem::invokedGetMapName</code> MapName<ref>0x7100DD2D64, 0x71009108DC, 0x7100910D58</ref>, object UnitConfigName, object HashId).
* 3: Use <code>%s_%s_%u</code> % (GameDataMgr's current MapType<ref>0x7100DD2D64, 0x71009108DC, 0x7100910D58</ref>, object UnitConfigName, object HashId).
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| IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it<ref>0x7100D38820</ref>. If true, the GameData flag must be an s32 flag.  
| IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it<ref>0x7100D38820</ref>. If true, the GameData flag must be an s32 flag.  
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