AIDef:Action/LinkTagBaseAction: Difference between revisions

imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| SaveFlag || String ||  ||  
| SaveFlag || String ||  || Save flag (optional)
|-
|-
| MakeSaveFlag || Int || 0 ||  
| MakeSaveFlag || Int || 0 || Which save flag to actually use:
* 0: Use the specified SaveFlag.
* 1: Use <code>Clear_%s</code> % (current map name).
* 2: Use <code>Open_%s</code> % (closest dungeon name, based on the player's position).
* 3: Use <code>MainField_%s_%u</code> % (object UnitConfigName, object HashId).
|-
|-
| IncrementSave || Bool || False ||  
| IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it. If true, the GameData flag must be an s32 flag.
|-
|-
| NoChangeSignal || Bool || False ||  
| NoChangeSignal || Bool || False ||  
|-
|-
| SaveFlagOnOffType || Int || 0 ||  
| SaveFlagOnOffType || Int || 0 || Which action should be taken for boolean LinkTags with IncrementSave set to false:
* 0: Set or clear the flag depending on the LinkTag type. (Set for LinkTagAnd, LinkTagNAnd, LinkTagXOr; Clear for LinkTagOr, LinkTagNOr and in any other case)
* 1: Set the flag.
* 2: Clear the flag.
|-
|-
|}
|}


== StaticInstParams ==
== StaticInstParams ==
Anonymous user