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imported>Leoetlino |
(→MapUnitInstParams: Fix MakeSaveFlag 3 for clarity) |
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* 1: Use <code>Clear_%s</code> % (current map name). | * 1: Use <code>Clear_%s</code> % (current map name). | ||
* 2: Use <code>Open_%s</code> % (closest dungeon name, based on the player's position). | * 2: Use <code>Open_%s</code> % (closest dungeon name, based on the player's position). | ||
* 3: Use <code> | * 3: Use <code>%s_%s_%u</code> % (GameDataMgr's current MapType<ref>0x7100DD2D64, 0x71009108DC, 0x7100910D58</ref>, object UnitConfigName, object HashId). | ||
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| IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it. If true, the GameData flag must be an s32 flag. | | IncrementSave || Bool || False || Increment the GameData flag instead of setting or clearing it<ref>0x7100D38820</ref>. If true, the GameData flag must be an s32 flag. | ||
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| NoChangeSignal || Bool || False || | | NoChangeSignal || Bool || False || |