AIDef:Action/Chemicalward

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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Chemicalward
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
NodeName String
NodeAxisIdx Int
TiredRadius Float
TiredAngle Float
StableTime Int
KeepTime Int
TiredTime Int
Voltage Float
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
TargetActor Actor


Derived definitions

アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Lizalfos, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Bokoblin_Red, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Lizalfos_Fire, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Bokoblin_Senior, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Bokoblin_Rapid, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Lizalfos_Electric, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Moriblin_Senior, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 5.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.15
AngReduceRatio 0.45

アクション (Lizalfos_Bone, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Moriblin_Blue, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 5.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.15
AngReduceRatio 0.45

アクション (Stal_Moriblin_Bone, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 5.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0
PosReduceRatio 0.15
AngReduceRatio 0.45

アクション (Lizalfos_Senior, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Lizalfos_Middle, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45

アクション (Lizalfos_Ice, 武器燃焼)

Name Value
WeaponIdx 0
NodeName Arm_1_R
NodeAxisIdx 2
TiredRadius 2.0
TiredAngle 0.261799
StableTime 20
KeepTime 60
TiredTime 240
Voltage 0.0001
PosReduceRatio 0.1
AngReduceRatio 0.45