AIDef:Action/ChangeScene: Difference between revisions

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(Undo revision 5509 by Leoetlino (talk))
 
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| WarpDestMapName || String ||  || Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"
| WarpDestMapName || String ||  ||
Destination map. Format: {MapType}/{Map}
 
Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"
|-
|-
| WarpDestPosName || String ||  || Example: "StartR"
| WarpDestPosName || String ||  ||
Destination position (defined in [[Static.mubin]] for each map type)
 
Example: "StartR"
|-
|-
| FadeType || Int ||  || Example: 0
| FadeType || Int ||  ||
* 0: Full loading screen (visible Fade and FadeStatus screens)
* 1: Loading icon on a white background
* 2: Loading icon on a black background
|-
|-
| StartType || Int ||  || Example: 0
| StartType || Int ||  ||  
* 0: Camera behind Link on spawn.
* 1: Camera behind Link (closer) on spawn.
* 2: Camera in front of Link on spawn.
|-
|-
| EvflName || String ||  ||  Name of the event flow to start after warp is complete
| EvflName || String ||  ||  Name of the event flow to start after warp is complete
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}}
}}
No overridden parameters.
No overridden parameters.
== See also ==
* [[Scene]]
* [[AIDef:Action/AreaRoot]] for area-based scene change triggers
* [[AIDef:Action/FromCDungeonToMainField]]
* [[AIDef:Action/ToCDungeon]]
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