AIDef:Action/BindParentAction: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
 
(No difference)

Latest revision as of 17:57, 14 October 2018

BindParentAction
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String


DynamicInstParams

Name Type Default value Description
NodeName String
RotOffset Vec3
TransOffset Vec3


Derived definitions

体に貼り付く (GetIceDragonItemAttention, 通常)

Name Value
ASName default

所持 (GanonNormalBullet, Root)

Name Value
ASName

所持 (GanonSpearForThrowing, Root)

Name Value
ASName

体に貼り付く (GetFireDragonItemAttention, 通常)

Name Value
ASName default

所持 (WithoutWeaponArrow, Root)

Name Value
ASName

所持 (WithoutWeaponArrowToSleep, Root)

Name Value
ASName

所持 (SiteBossArrowRain, Root)

Name Value
ASName

体に貼り付く (GetElecDragonItemAttention, 通常)

Name Value
ASName default

所持 (GanonGaleArrowRoot, Root)

Name Value
ASName

所持 (SiteBossGaleArrow, Root)

Name Value
ASName

所持 (SiteBossReflectArrow, Root)

Name Value
ASName