AIDef:Action/AreaRoot: Difference between revisions
mention what WarpDestMapName/WarpDestPosName do
imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (mention what WarpDestMapName/WarpDestPosName do) |
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| Shape || String || Sphere || | | Shape || String || Sphere || | ||
|- | |- | ||
| WarpDestMapName || String || || | | WarpDestMapName || String || || New scene map name | ||
|- | |- | ||
| WarpDestPosName || String || || | | WarpDestPosName || String || || New scene position name | ||
|- | |- | ||
| AutoSave || Bool || False || | | AutoSave || Bool || False || Autosave when entering area | ||
|- | |- | ||
| ForceCalcInEvent || Bool || False || | | ForceCalcInEvent || Bool || False || | ||
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|} | |} | ||
If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == |