AIDef:Action/AreaRoot: Difference between revisions

mention what WarpDestMapName/WarpDestPosName do
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(mention what WarpDestMapName/WarpDestPosName do)
 
(One intermediate revision by the same user not shown)
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| Shape || String || Sphere ||  
| Shape || String || Sphere ||  
|-
|-
| WarpDestMapName || String ||  ||  
| WarpDestMapName || String ||  || New scene map name
|-
|-
| WarpDestPosName || String ||  ||  
| WarpDestPosName || String ||  || New scene position name
|-
|-
| AutoSave || Bool || False ||  
| AutoSave || Bool || False || Autosave when entering area
|-
|-
| ForceCalcInEvent || Bool || False ||  
| ForceCalcInEvent || Bool || False ||  
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|}
|}


If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.


== StaticInstParams ==
== StaticInstParams ==
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