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AnimalStop AI definition Type
Action
Contents
1 StaticInstParams
2 Derived definitions
2.1 うろうろする (Rabbit, 移動)
2.2 待機 (Rabbit, 徘徊_0)
2.3 待機 (WolfLink, うろうろする)
2.4 待機 (WolfLink, 待機)
2.5 子0 (ForestGiant_Middle, 徘徊待機)
2.6 待機 (ForestGiant_Middle, 脅威感知)
2.7 子0 (ForestGiant_Senior, 徘徊待機)
2.8 待機 (ForestGiant_Senior, 脅威感知)
2.9 うろうろする (Boar, 移動)
2.10 待機 (Boar, 徘徊_0)
2.11 うろうろする (Deer, 移動)
2.12 待機 (Deer, 徘徊_0)
2.13 子0 (ForestGiant, 徘徊待機)
2.14 待機 (ForestGiant, 脅威感知)
2.15 下半身 (Lynel_Senior, 正面気づき)
2.16 見まわす (Lynel_Senior, 弓戦闘開始移動)
2.17 子0 (Lynel_Senior, ワープ後待機)
2.18 子0 (Lynel_Senior, 観察納刀前待機)
2.19 子0 (Lynel_Senior, 弓戦闘移動見まわす下半身)
2.20 子0 (Lynel_Senior, 正面危険回避待機)
2.21 子0 (Lynel_Senior, 戦闘パス探索)
2.22 子0 (Lynel_Senior, 抜刀後待機)
2.23 子0 (Lynel_Senior, 徘徊待機)
2.24 子1 (Lynel_Senior, 音源を眺める)
2.25 子1 (Lynel_Senior, 脅威を眺める)
2.26 待機 (Lynel_Senior, 基本挙動)
2.27 待機 (Lynel_Senior, 警戒待機)
2.28 待機 (Lynel_Senior, 待ち伏せ)
2.29 待機 (Lynel_Senior, 臨戦態勢)
2.30 同期待ち (Lynel_Senior, 下半身)
2.31 Action2 (Dog, 徘徊)
2.32 Action3 (Dog, 徘徊)
2.33 Action4 (Dog, 徘徊)
2.34 Idle (Dog, 徘徊)
2.35 うろうろする (Dog, 移動)
2.36 待機 (Dog, 徘徊)
2.37 うろうろする (Sunazarashi, 移動)
2.38 待機 (Sunazarashi, 徘徊_0)
2.39 うろうろする (Fox, 移動)
2.40 待機 (Fox, 徘徊_0)
2.41 Action2 (Sunazarashi_B, 徘徊)
2.42 Action3 (Sunazarashi_B, 徘徊)
2.43 Action4 (Sunazarashi_B, 徘徊)
2.44 Idle (Sunazarashi_B, 徘徊)
2.45 うろうろする (Sunazarashi_B, 移動)
2.46 待機 (Sunazarashi_B, 徘徊)
2.47 うろうろする (Squirrel, 移動)
2.48 待機 (Squirrel, 徘徊_0)
2.49 下半身 (Lynel_Middle, 正面気づき)
2.50 見まわす (Lynel_Middle, 弓戦闘開始移動)
2.51 子0 (Lynel_Middle, ワープ後待機)
2.52 子0 (Lynel_Middle, 観察納刀前待機)
2.53 子0 (Lynel_Middle, 弓戦闘移動見まわす下半身)
2.54 子0 (Lynel_Middle, 正面危険回避待機)
2.55 子0 (Lynel_Middle, 戦闘パス探索)
2.56 子0 (Lynel_Middle, 抜刀後待機)
2.57 子0 (Lynel_Middle, 徘徊待機)
2.58 子1 (Lynel_Middle, 音源を眺める)
2.59 子1 (Lynel_Middle, 脅威を眺める)
2.60 待機 (Lynel_Middle, 基本挙動)
2.61 待機 (Lynel_Middle, 警戒待機)
2.62 待機 (Lynel_Middle, 待ち伏せ)
2.63 待機 (Lynel_Middle, 臨戦態勢)
2.64 同期待ち (Lynel_Middle, 下半身)
2.65 Action2 (SunazarashiSP_C, 徘徊)
2.66 Action3 (SunazarashiSP_C, 徘徊)
2.67 Action4 (SunazarashiSP_C, 徘徊)
2.68 Idle (SunazarashiSP_C, 徘徊)
2.69 うろうろする (SunazarashiSP_C, 移動)
2.70 待機 (SunazarashiSP_C, 徘徊)
2.71 うろうろする (Wolf, 移動)
2.72 行動 (Wolf, 後行動)
2.73 待機 (Wolf, 徘徊_0)
2.74 下半身 (Lynel, 正面気づき)
2.75 見まわす (Lynel, 弓戦闘開始移動)
2.76 子0 (Lynel, ワープ後待機)
2.77 子0 (Lynel, 観察納刀前待機)
2.78 子0 (Lynel, 弓戦闘移動見まわす下半身)
2.79 子0 (Lynel, 正面危険回避待機)
2.80 子0 (Lynel, 戦闘パス探索)
2.81 子0 (Lynel, 抜刀後待機)
2.82 子0 (Lynel, 徘徊待機)
2.83 子1 (Lynel, 音源を眺める)
2.84 子1 (Lynel, 脅威を眺める)
2.85 待機 (Lynel, 基本挙動)
2.86 待機 (Lynel, 警戒待機)
2.87 待機 (Lynel, 待ち伏せ)
2.88 待機 (Lynel, 臨戦態勢)
2.89 同期待ち (Lynel, 下半身)
2.90 うろうろする (Deer_MiniGame, 移動)
2.91 待機 (Deer_MiniGame, 徘徊_0)
2.92 子0 (StalForestGiant, 徘徊待機)
2.93 待機 (StalForestGiant, 脅威感知)
2.94 うろうろする (Bear, 移動)
2.95 行動 (Bear, 後行動)
2.96 待機 (Bear, 徘徊_0)
2.97 Action2 (DomesticAnimal, 徘徊)
2.98 Action3 (DomesticAnimal, 徘徊)
2.99 Action4 (DomesticAnimal, 徘徊)
2.100 Idle (DomesticAnimal, 徘徊)
2.101 うろうろする (DomesticAnimal, 移動)
2.102 待機 (DomesticAnimal, 徘徊)
2.103 うろうろする (SunazarashiSP, 移動)
2.104 待機 (SunazarashiSP, 徘徊_0)
2.105 うろうろする (Boar_MiniGame, 移動)
2.106 待機 (Boar_MiniGame, 徘徊_0)
StaticInstParams
Name
Type
Default value
Description
IsFixAxisY
Bool
UseGearType
Int
SmoothStopFrames
Float
SmoothStopFramesGear3
Float
MinFramesGear1
Float
IsCourbetteEnabled
Bool
IsLight
Bool
Derived definitions
うろうろする (Rabbit, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Rabbit, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (WolfLink, うろうろする)
Name
Value
IsFixAxisY
False
UseGearType
3
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (WolfLink, 待機)
Name
Value
IsFixAxisY
False
UseGearType
3
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (ForestGiant_Middle, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (ForestGiant_Middle, 脅威感知)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (ForestGiant_Senior, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (ForestGiant_Senior, 脅威感知)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Boar, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Boar, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Deer, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Deer, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
子0 (ForestGiant, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (ForestGiant, 脅威感知)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
下半身 (Lynel_Senior, 正面気づき)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
見まわす (Lynel_Senior, 弓戦闘開始移動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, ワープ後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 観察納刀前待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 弓戦闘移動見まわす下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 正面危険回避待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
5.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 戦闘パス探索)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 抜刀後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Senior, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel_Senior, 音源を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel_Senior, 脅威を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Senior, 基本挙動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
30.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Senior, 警戒待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Senior, 待ち伏せ)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Senior, 臨戦態勢)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
同期待ち (Lynel_Senior, 下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
Action2 (Dog, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action3 (Dog, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action4 (Dog, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Idle (Dog, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Dog, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Dog, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Sunazarashi, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Sunazarashi, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Fox, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Fox, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action2 (Sunazarashi_B, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action3 (Sunazarashi_B, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action4 (Sunazarashi_B, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Idle (Sunazarashi_B, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Sunazarashi_B, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Sunazarashi_B, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Squirrel, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Squirrel, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
下半身 (Lynel_Middle, 正面気づき)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
見まわす (Lynel_Middle, 弓戦闘開始移動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, ワープ後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 観察納刀前待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 弓戦闘移動見まわす下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 正面危険回避待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
5.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 戦闘パス探索)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 抜刀後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel_Middle, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel_Middle, 音源を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel_Middle, 脅威を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Middle, 基本挙動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
30.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Middle, 警戒待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Middle, 待ち伏せ)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel_Middle, 臨戦態勢)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
同期待ち (Lynel_Middle, 下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
Action2 (SunazarashiSP_C, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action3 (SunazarashiSP_C, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action4 (SunazarashiSP_C, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Idle (SunazarashiSP_C, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (SunazarashiSP_C, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (SunazarashiSP_C, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Wolf, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
行動 (Wolf, 後行動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Wolf, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
下半身 (Lynel, 正面気づき)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
見まわす (Lynel, 弓戦闘開始移動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, ワープ後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 観察納刀前待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 弓戦闘移動見まわす下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 正面危険回避待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
5.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 戦闘パス探索)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 抜刀後待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子0 (Lynel, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel, 音源を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
子1 (Lynel, 脅威を眺める)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel, 基本挙動)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
30.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel, 警戒待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel, 待ち伏せ)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (Lynel, 臨戦態勢)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
同期待ち (Lynel, 下半身)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Deer_MiniGame, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Deer_MiniGame, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
子0 (StalForestGiant, 徘徊待機)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
待機 (StalForestGiant, 脅威感知)
Name
Value
IsFixAxisY
False
UseGearType
1
SmoothStopFrames
10.0
SmoothStopFramesGear3
0.0
MinFramesGear1
0.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Bear, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
行動 (Bear, 後行動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Bear, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action2 (DomesticAnimal, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action3 (DomesticAnimal, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Action4 (DomesticAnimal, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
Idle (DomesticAnimal, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (DomesticAnimal, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (DomesticAnimal, 徘徊)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
30.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (SunazarashiSP, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (SunazarashiSP, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
うろうろする (Boar_MiniGame, 移動)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
20.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False
待機 (Boar_MiniGame, 徘徊_0)
Name
Value
IsFixAxisY
True
UseGearType
1
SmoothStopFrames
45.0
SmoothStopFramesGear3
0.0
MinFramesGear1
12.0
IsCourbetteEnabled
False
IsLight
False