AIDef:Action/AmbushThrown: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsReflectThrownBullet || Bool || False ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

AmbushThrown
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsReflectThrownBullet Bool False


StaticInstParams

Name Type Default value Description
ReactionLevel Int
FinishWaterDepth Float


DynamicInstParams

Name Type Default value Description
Power Float
TargetDir Vec3


Derived definitions

迎撃 (Bow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemKingStaff, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Pipe, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Rod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (DefaultWindWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (DeadlyBlowWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemPlayAS, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Stal_Boomerang_Arm, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Boomerang, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (ChemicalWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (BrightBow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (SiteBossSwordWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (CutterRod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (FireRod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (MasterSwordRoot, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemBase, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (GuardianMiniWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Priest_Boss_Bow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0