AIDef:Action/AddRigidBody: Difference between revisions
From ZeldaMods (Breath of the Wild)
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imported>Leoetlino |
(No difference)
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Latest revision as of 17:56, 14 October 2018
AddRigidBodyAI definition |
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Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ResetLayer |
Bool |
|
|
Derived definitions
子1 (ASPlayControlRigidShutter, クローズ_0)
Name |
Value
|
ResetLayer |
True
|
子1 (ASPlayControlRigidShutter, クローズ待機_0)
Name |
Value
|
ResetLayer |
True
|
Demo_AddRigidBody (DeadlyBlowWeapon)
Name |
Value
|
ResetLayer |
True
|
Demo_AddRigidBody (ObjDeadlyBlowWeapon)
Name |
Value
|
ResetLayer |
True
|