AIDef:AI/RemainsWindBatteryRoot and AIDef:AI/RememberMesOneActorEnemyRoot: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=RemainsWindBatteryRoot
|name=RememberMesOneActorEnemyRoot
|type=AI
|type=AI
}}
}}
== MapUnitInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| EquipItem1 || String || Default ||
|-
| EquipItem2 || String || Default ||
|-
| EquipItem3 || String || Default ||
|-
| EquipItem4 || String || Default ||
|-
| RideHorseName || String ||  ||
|-
| ArrowName || String || NormalArrow ||
|-
| DropTable || String || Normal ||
|-
| IsNearCreate || Bool || False ||
|-
| DropActor || String ||  ||
|-
| SharpWeaponJudgeType || Int || 0 ||
|-
| LevelSensorMode || Int || 0 ||
|-
| DisableRankUpForHardMode || Bool || False ||
|-
|}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| RememberKey || String ||  ||
|-
| InWaterDepth || Float ||  ||
|-
| OutOfWaterOffset || Float ||  ||
|-
| SpreadDist || Float ||  ||
|-
| SmallSpreadDist || Float ||  ||
|-
| FortressTag || String ||  ||
|-
| FallHeight || Float ||  ||
|-
| IgnoreHell || Bool ||  ||
|-
|}


== Children ==
== Children ==
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| リアクション ||  
| リアクション ||  
|-
|-
| 待機 ||  
| 呼ばれ ||  
|-
|-
| 落雷スタン ||  
| 奈落 ||  
|-
|-
| 見回す ||  
| 所持 ||  
|-
|-
| 視覚反応 ||  
| 死亡生成 ||  
|-
|-
| 追跡 ||  
| 水中 ||  
|-
|-
| 退避 ||  
| 落下 ||  
|-
|-
| 音反応 ||  
| 近接湧出 ||
|-
| 通常 ||
|-
| 騎乗 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 通常 (RemainsWind_Battery_A_01, Root) ===
=== 通常 (Assassin_Junior_Shooter, BaseAI) ===
{{AIDefDerived
{{AIDefDerived
|name=通常
|name=通常
|group_name=Root
|group_name=BaseAI
|derived_from=RemainsWindBatteryRoot
|derived_from=RememberMesOneActorEnemyRoot
|aiprog=RemainsWind_Battery_A_01
|aiprog=Assassin_Junior_Shooter
}}
}}
No overridden parameters.
{|class="wikitable"
! Name !! Value
|-
| RememberKey || Memory_Actor
|-
| InWaterDepth || 1.6
|-
| OutOfWaterOffset || 0.1
|-
| SpreadDist || 0.0
|-
| SmallSpreadDist || 0.0
|-
| FortressTag || EnemyFortressMgr
|-
| FallHeight || 10.0
|-
| IgnoreHell || False
|-
|}
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