AIDef:AI/RemainsFireDroneNormal and Draft:Content/Actor: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>BravelyPeculiar
 
Line 1: Line 1:
{{AIDef
{{TOC_limit|limit=2}}
|name=RemainsFireDroneNormal
<onlyinclude>
|type=AI
The '''Actor''' directory contains files defining [[Actor|actors]].
}}
</onlyinclude>
== Content/Actor ==
{{cs|target=ActorInfo.product.sbyml}}
=== Pack ===
Directory containing [[sbactorpack|actor packs]]. Actor packs are loaded from here by default.


== MapUnitInstParams ==
== [[TitleBG.pack]]/Actor ==
{|class="wikitable"
{{cs|target=Content/Actor/AS#TitleBG.pack/Actor/AS|text=AS}}
! Name !! Type !! Default value !! Description
=== Pack ===
|-
Directory containing [[sbactorpack|actor packs]]. Only actor packs that the game always keeps loaded are found here.
| LightLength || Float || 25.0 ||  
|-
| LightRadius || Float || 8.0 ||
|-
| SearchLightType || Int || 0 ||
|-
|}


== [[Bootup.pack]]/Actor ==
=== [[ActorParam directories]] ===
Directories containing dummy ActorParam configuration files containing default values. They are used as a fallback when loading actors. The "ActorLink" directory is not present here.
{{cs|target=AIDef_Game.product.sbyml|prefix=AIDef/}}
{{cs|target=EffectInfo.sbyml|prefix=Effect/}}
{{cs|target=Sound.sbyml|prefix=Sound/}}
{{cs|target=XLinkInfo.sbyml|prefix=XLink/}}
=== Pack ===
Contains [[GlobalParameter.sbactorpack]] and [[TipsSystemActor.sbactorpack]].


== StaticInstParams ==
[[Category:Content (BotW)]]
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| AdjustRadius || Bool ||  ||
|-
| LightLengthOffset || Float ||  ||
|-
| IsIgnoreNoWaitStopPoint || Bool ||  ||
|-
|}
 
 
== Children ==
{|class="wikitable"
! Name !! Description
|-
| 停止 ||
|-
| 停止点移動 ||
|-
| 移動 ||
|-
| 警報 ||
|-
|}
 
== Derived definitions ==
=== 通常 (RemainsFire_Drone, BaseAI) ===
{{AIDefDerived
|name=通常
|group_name=BaseAI
|derived_from=RemainsFireDroneNormal
|aiprog=RemainsFire_Drone
}}
{|class="wikitable"
! Name !! Value
|-
| AdjustRadius || False
|-
| LightLengthOffset || 2.0
|-
| IsIgnoreNoWaitStopPoint || False
|-
|}

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