AIDef:AI/RandomSelectThreeAction and AIDef:AI/RangeLineReachSelectTwoAction: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=RandomSelectThreeAction
|name=RangeLineReachSelectTwoAction
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| RateActionA || Float ||  ||  
| FarDist || Float ||  ||  
|-
|-
| RateActionB || Float ||  ||  
| BaseDist || Float ||  ||  
|-
|-
| RateActionC || Float ||  ||  
| WeaponIdx || Int ||  ||  
|-
|-
| CorrectRatioA || Float ||  ||  
| IsSelectEveryFrame || Bool ||  ||  
|-
|-
| CorrectRatioB || Float ||  ||  
| IsRangeXZ || Bool ||  ||  
|-
|-
| CorrectRatioC || Float ||  ||  
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 27: Line 34:
! Name !! Description
! Name !! Description
|-
|-
| 行動A ||  
| 近距離 ||  
|-
|-
| 行動B ||
| 遠距離 ||  
|-
| 行動C ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== レンジ内 (Stal_Bokoblin_Junior_Body, 近距離攻撃) ===
=== 定員内 (Stal_Bokoblin_Junior_Body, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
Line 46: Line 51:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== 先行動 (Priest_Boss_ShadowClone, 待機_0) ===
=== 高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=高い
|group_name=待機_0
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
|aiprog=Enemy_Golem_Fire_R
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
|-
| RateActionB || 1.0
| BaseDist || 0.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== 遠距離 (ForestGiant_Middle, レンジ内対象泳ぎ槍攻撃) ===
=== 高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=高い
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant_Middle
|aiprog=Enemy_Golem_Fire_R
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos, 近接戦闘) ===
=== 高い (Enemy_Golem_Fire_R, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Red, 近距離攻撃) ===
=== 定員内 (Bokoblin_Red, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
Line 253: Line 135:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== 遠距離 (ForestGiant_Senior, レンジ内対象泳ぎ槍攻撃) ===
=== 抜刀 (Lynel_Senior, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=抜刀
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant_Senior
|aiprog=Lynel_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 9999.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || True
|-
|-
|}
|}
=== 遠距離 (ForestGiant, レンジ内対象泳ぎ槍攻撃) ===
=== 高い (Golem_Senior, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=遠距離
|name=高い
|group_name=レンジ内対象泳ぎ槍攻撃
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=ForestGiant
|aiprog=Golem_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, ケミカル近接戦闘) ===
=== 高い (Golem_Senior, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=ケミカル近接戦闘
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 3.0
| FarDist || 4.0
|-
|-
| RateActionB || 5.0
| BaseDist || 0.0
|-
|-
| RateActionC || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.2
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 2.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.8
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, ケミカル槍戦闘) ===
=== 高い (Golem_Senior, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=ケミカル槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 0.0
|-
| CorrectRatioB || 0.0
|-
| CorrectRatioC || 0.0
|-
|}
=== レンジ内 (Lizalfos_Fire, ケミカル防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=ケミカル防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 1.2
|-
| CorrectRatioB || 2.0
|-
| CorrectRatioC || 0.8
|-
|}
=== レンジ内 (Lizalfos_Fire, 戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=戦闘攻撃
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 3.0
|-
| RateActionB || 5.0
|-
| RateActionC || 2.0
|-
| CorrectRatioA || 1.2
|-
| CorrectRatioB || 2.0
|-
| CorrectRatioC || 0.8
|-
|}
=== レンジ内 (Lizalfos_Fire, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Fire, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Fire, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Fire
|aiprog=Golem_Little
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== 先行動 (Priest_Boss_Normal, 待機_0) ===
=== 戦闘攻撃 (Golem_Little, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=戦闘攻撃
|group_name=待機_0
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_Normal
|aiprog=Golem_Little
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 0.0
|-
|-
| RateActionB || 1.0
| BaseDist || 0.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Senior, 近距離攻撃) ===
=== 定員内 (Bokoblin_Senior, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
Line 506: Line 282:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 8.0
| FarDist || 3.0
|-
|-
| RateActionB || 2.0
| BaseDist || 5.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.0
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 0.0
|-
|-
|}
|}
=== レンジ内 (Bokoblin_Rapid, 近距離攻撃) ===
=== 定員内 (Bokoblin_Rapid, 戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=定員内
|group_name=近距離攻撃
|group_name=戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
Line 529: Line 303:
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 3.0
|-
|-
| RateActionB || 0.4
| BaseDist || 5.0
|-
|-
| RateActionC || 1.0
| WeaponIdx || -1
|-
|-
| CorrectRatioA || 0.25
| IsSelectEveryFrame || True
|-
|-
| CorrectRatioB || 0.1
| IsRangeXZ || False
|-
| CorrectRatioC || 0.25
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 近接戦闘) ===
=== 高い (Golem_Middle, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 2.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 素手戦闘) ===
=== 高い (Golem_Middle, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=素手戦闘
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 槍戦闘) ===
=== 高い (Golem_Middle, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=槍戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
|-
| RateActionB || 0.0
| BaseDist || 0.0
|-
|-
| RateActionC || 5.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 2.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 2.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC剣戦闘攻撃) ===
=== 抜刀 (Lynel_Middle, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=抜刀
|group_name=対NPC剣戦闘攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Lynel_Middle
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 9999.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || True
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC槍戦闘攻撃) ===
=== 抜刀 (Lynel, 大剣戦闘開始) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=抜刀
|group_name=対NPC槍戦闘攻撃
|group_name=大剣戦闘開始
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Lynel
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 9999.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || True
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little_Ice, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Little_Ice
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 大剣戦闘) ===
=== 戦闘攻撃 (Golem_Little_Ice, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=戦闘攻撃
|group_name=大剣戦闘
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem_Little_Ice
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 0.0
|-
|-
| RateActionB || 0.0
| BaseDist || 0.0
|-
|-
| RateActionC || 5.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 2.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.0
| IsRangeXZ || False
|-
| CorrectRatioC || 2.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Electric, 防御近接戦闘) ===
=== 高い (Golem, 右腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=防御近接戦闘
|group_name=右腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Electric
|aiprog=Golem
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 5.0
| FarDist || 4.0
|-
| RateActionB || 0.0
|-
|-
| RateActionC || 5.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 2.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 2.0
| IsRangeXZ || False
|-
|-
|}
|}
=== 先行動 (Priest_Boss_ShadowClone_Real, 待機_0) ===
=== 高い (Golem, 左腕戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=高い
|group_name=待機_0
|group_name=左腕戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
|aiprog=Golem
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 1.0
| FarDist || 4.0
|-
| RateActionB || 1.0
|-
|-
| RateActionC || 1.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 0.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 0.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 近接戦闘) ===
=== 高い (Golem, 戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=高い
|group_name=近接戦闘
|group_name=戦闘攻撃
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Bone, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Bone
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 対NPC防御戦闘攻撃) ===
=== 移動 (Golem_Little_Fire, 速攻) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=移動
|group_name=対NPC防御戦闘攻撃
|group_name=速攻
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem_Little_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
|-
| RateActionB || 2.0
| BaseDist || 0.0
|-
|-
| RateActionC || 4.0
| WeaponIdx || 0
|-
|-
| CorrectRatioA || 1.0
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioB || 0.5
| IsRangeXZ || False
|-
| CorrectRatioC || 1.0
|-
|-
|}
|}
=== レンジ内 (Lizalfos_Bone, 防御近接戦闘) ===
=== 戦闘攻撃 (Golem_Little_Fire, 両腕戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=レンジ内
|name=戦闘攻撃
|group_name=防御近接戦闘
|group_name=両腕戦闘
|derived_from=RandomSelectThreeAction
|derived_from=RangeLineReachSelectTwoAction
|aiprog=Lizalfos_Bone
|aiprog=Golem_Little_Fire
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| RateActionA || 4.0
| FarDist || 0.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== 遠距離 (StalForestGiant, レンジ内対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=遠距離
|group_name=レンジ内対象泳ぎ槍攻撃
|derived_from=RandomSelectThreeAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 1.0
|-
| RateActionB || 1.0
|-
| RateActionC || 1.0
|-
| CorrectRatioA || 0.0
|-
| CorrectRatioB || 0.0
|-
| CorrectRatioC || 0.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Senior, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Middle, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 槍戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC剣戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC槍戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 対NPC防御戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対NPC防御戦闘攻撃
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
| RateActionC || 4.0
|-
| CorrectRatioA || 1.0
|-
| CorrectRatioB || 0.5
|-
| CorrectRatioC || 1.0
|-
|}
=== レンジ内 (Lizalfos_Ice, 防御近接戦闘) ===
{{AIDefDerived
|name=レンジ内
|group_name=防御近接戦闘
|derived_from=RandomSelectThreeAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| RateActionA || 4.0
|-
| RateActionB || 2.0
|-
|-
| RateActionC || 4.0
| BaseDist || 0.0
|-
|-
| CorrectRatioA || 1.0
| WeaponIdx || 0
|-
|-
| CorrectRatioB || 0.5
| IsSelectEveryFrame || False
|-
|-
| CorrectRatioC || 1.0
| IsRangeXZ || False
|-
|-
|}
|}
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