AIDef:AI/PriestBossPhaseSelector

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PriestBossPhaseSelector
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsSelectOnlyOnce Bool


Children

Name Description
第一段階
第三段階
第二段階
第四段階

Derived definitions

フェイズ開始 (Priest_Boss_ShadowClone, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_ShadowClone, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_Normal, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ開始 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ開始 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce True

通常 (Priest_Boss_Giant, Root)

Name Value
IsSelectOnlyOnce False

奈落 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce False

浮遊ダウン (Priest_Boss_Giant, ウルボザの怒り)

Name Value
IsSelectOnlyOnce False

浮遊ダウン (Priest_Boss_Giant, ふっとび)

Name Value
IsSelectOnlyOnce False