AIDef:AI/PriestBossPhaseSelector and AIDef:AI/RemainsFireBattleStepSelector: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{AIDef
{{AIDef
|name=PriestBossPhaseSelector
|name=RemainsFireBattleStepSelector
|type=AI
|type=AI
}}
}}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsSelectOnlyOnce || Bool ||  ||
|-
|}


== Children ==
== Children ==
Line 17: Line 8:
! Name !! Description
! Name !! Description
|-
|-
| 第一段階 ||  
| 1st ||  
|-
|-
| 第三段階 ||  
| 2nd ||  
|-
|-
| 第二段階 ||  
| 3rd ||  
|-
|-
| 第四段階 ||  
| Idle ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== フェイズ開始 (Priest_Boss_ShadowClone, 通常) ===
=== 移動 (RemainsFire, 遺物チャレンジ中) ===
{{AIDefDerived
|name=フェイズ開始
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_ShadowClone, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_Normal, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ開始 (Priest_Boss_ShadowClone_Real, 通常) ===
{{AIDefDerived
|name=フェイズ開始
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_ShadowClone_Real, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ開始 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=フェイズ開始
|name=移動
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== 攻撃 (RemainsFire, 遺物チャレンジ中) ===
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=フェイズ終了
|name=攻撃
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== 待機 (RemainsFire, 遺物チャレンジ中) ===
|-
| IsSelectOnlyOnce || True
|-
|}
=== 通常 (Priest_Boss_Giant, Root) ===
{{AIDefDerived
|name=通常
|group_name=Root
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 奈落 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=奈落
|name=待機
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 浮遊ダウン (Priest_Boss_Giant, ウルボザの怒り) ===
{{AIDefDerived
|name=浮遊ダウン
|group_name=ウルボザの怒り
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 浮遊ダウン (Priest_Boss_Giant, ふっとび) ===
{{AIDefDerived
|name=浮遊ダウン
|group_name=ふっとび
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
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