AIDef:AI/PriestBossPhaseSecond

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PriestBossPhaseSecond
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
PriestBossStartPhase Int 0


StaticInstParams

Name Type Default value Description
ModeChangeLife Int
ModeChangeBlockTime Float
RespawnSpan Float
RespawnBaseSpace Float
RespawnBaseMoveTime Float
RespawnBaseInterval Float
SimAtkMax Int
BowEquipMax Int
SyncAtkMax Int
CircleFormRange Float
CircleFormRushWait Float
CircleFormRushInterval Float
CircleFormShootWait Float
CircleFormShootInterval Float
LineFormDistFromPlayer Float
LineFormSpace Float
LineFormRushWait Float
LineFormRushInterval Float
LineFormFallWait Float
LineFormFallInterval Float
PercentLifeTransition Float
PercentLifePrevious Float


Derived definitions

段階_分身 (Priest_Boss_MetaAI, Root)

Name Value
ModeChangeLife 50
ModeChangeBlockTime 3.0
RespawnSpan 90.0
RespawnBaseSpace 2.0
RespawnBaseMoveTime 0.4
RespawnBaseInterval 0.4
SimAtkMax 2
BowEquipMax 3
SyncAtkMax 3
CircleFormRange 15.0
CircleFormRushWait 5.0
CircleFormRushInterval 0.0
CircleFormShootWait 5.0
CircleFormShootInterval 0.0
LineFormDistFromPlayer 18.0
LineFormSpace 3.0
LineFormRushWait 2.0
LineFormRushInterval 0.5
LineFormFallWait 2.0
LineFormFallInterval 0.5
PercentLifeTransition 0.5
PercentLifePrevious 0.75